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Why does a SciFi RPG "need" skills?
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<blockquote data-quote="Janx" data-source="post: 6228720" data-attributes="member: 8835"><p>Yeah, the Big Bang Theory pretty much exposed the world to the revelation that Indie could have stayed home and the exact same things would have happened.</p><p></p><p>In fiction and RPGs, the protagonist gets thrust into situations they are ill-suited for just as often as they are well suited for them. The clever ones manage to MacGuyver a solution that sometimes works.</p><p></p><p>That's can't happen if the Shuttle Pilot gets +20 to his piloting rolls, and +0 to anything else because absolute lack of skill in a skills-based RPG pretty much means lack of any practical chance.</p><p></p><p>So, the fix, that Star Wars Saga Edition implemented that I am espousing is to ignore "total lack of skill" and assume that a broad experience enables the PC to be somewhat skilled at it. I had suggested 1/2 their skill level in the prime area, so our example high level Shuttle Pilot would get a +10 to do non-piloty things because he has likely done a lot of non-piloty things in all those years.</p></blockquote><p></p>
[QUOTE="Janx, post: 6228720, member: 8835"] Yeah, the Big Bang Theory pretty much exposed the world to the revelation that Indie could have stayed home and the exact same things would have happened. In fiction and RPGs, the protagonist gets thrust into situations they are ill-suited for just as often as they are well suited for them. The clever ones manage to MacGuyver a solution that sometimes works. That's can't happen if the Shuttle Pilot gets +20 to his piloting rolls, and +0 to anything else because absolute lack of skill in a skills-based RPG pretty much means lack of any practical chance. So, the fix, that Star Wars Saga Edition implemented that I am espousing is to ignore "total lack of skill" and assume that a broad experience enables the PC to be somewhat skilled at it. I had suggested 1/2 their skill level in the prime area, so our example high level Shuttle Pilot would get a +10 to do non-piloty things because he has likely done a lot of non-piloty things in all those years. [/QUOTE]
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Why does a SciFi RPG "need" skills?
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