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Why does a SciFi RPG "need" skills?
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<blockquote data-quote="Janx" data-source="post: 6228996" data-attributes="member: 8835"><p>For the purposes of an RPG, isn't a GM going to present situations in which there is SOMETHING the PC can do, if they think of it?</p><p></p><p>Both Bond and MacGuyver are hosed if the GM puts them in a clean room and strips them down so they got no tools or toys. That would smack of a railroad, or at least dreadfully dull game play.</p><p></p><p>Bear in mind, my mindset is that each PC has a broad swath of skills (broader than most nit-picky RPGs model anyway). And that in a party of 4, there's always some PC who can step up and solve the problem with a good idea and skill to implement it.</p><p></p><p>It may need to be mentioned that in my expectation, just because a PC thinks to launch a compressed air canister at the door, doesn't mean the idea works. Skill checks would be needed. Hence, why in my view, I'd like the PCs to have a broad enough skill swath of "good skills" and "almost OK" skills to cover making the attempt and having it be RPG-logically non-futile.</p></blockquote><p></p>
[QUOTE="Janx, post: 6228996, member: 8835"] For the purposes of an RPG, isn't a GM going to present situations in which there is SOMETHING the PC can do, if they think of it? Both Bond and MacGuyver are hosed if the GM puts them in a clean room and strips them down so they got no tools or toys. That would smack of a railroad, or at least dreadfully dull game play. Bear in mind, my mindset is that each PC has a broad swath of skills (broader than most nit-picky RPGs model anyway). And that in a party of 4, there's always some PC who can step up and solve the problem with a good idea and skill to implement it. It may need to be mentioned that in my expectation, just because a PC thinks to launch a compressed air canister at the door, doesn't mean the idea works. Skill checks would be needed. Hence, why in my view, I'd like the PCs to have a broad enough skill swath of "good skills" and "almost OK" skills to cover making the attempt and having it be RPG-logically non-futile. [/QUOTE]
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