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Why does a SciFi RPG "need" skills?
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<blockquote data-quote="Neonchameleon" data-source="post: 6230705" data-attributes="member: 87792"><p>This is a skill/stat spread issue. If the range is +20 on 1d20 then everyone else is hosed unless the pilot does the piloting. Fate Core has a range of -4 to +4 on the dice and the chance to throw in Fate points, and starting skill + stunt reaches from 0 to +6. Leverage and Firefly have skills ranging from d4 to d12, but your skill is only one of the three or so dice you should be rolling, and you take the highest two.</p><p></p><p></p><p></p><p>Depends on the GM. I don't pitch to my players - and I think they'd be bored if I did.</p><p></p><p></p><p></p><p>Off the top of my head, class based is a lot more popular than people give it credit for being. If we use Fantasy loosely, White Wolf games are also class-based (what do you think the vampire clans are from a mechanical perspective other than classes?) The entire Apocalypse World family is class based, and Dungeon World's the only one of those that can plausibly be described as a retroclone. In the top ten hot RPGs at present, 13th Age (2), Numenera (3), World of Darkness (4), and Exalted (7) are class based with Traveller (8), WH40k (9), and Edge of Empire (10) all being hybrid career based systems.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6230705, member: 87792"] This is a skill/stat spread issue. If the range is +20 on 1d20 then everyone else is hosed unless the pilot does the piloting. Fate Core has a range of -4 to +4 on the dice and the chance to throw in Fate points, and starting skill + stunt reaches from 0 to +6. Leverage and Firefly have skills ranging from d4 to d12, but your skill is only one of the three or so dice you should be rolling, and you take the highest two. Depends on the GM. I don't pitch to my players - and I think they'd be bored if I did. Off the top of my head, class based is a lot more popular than people give it credit for being. If we use Fantasy loosely, White Wolf games are also class-based (what do you think the vampire clans are from a mechanical perspective other than classes?) The entire Apocalypse World family is class based, and Dungeon World's the only one of those that can plausibly be described as a retroclone. In the top ten hot RPGs at present, 13th Age (2), Numenera (3), World of Darkness (4), and Exalted (7) are class based with Traveller (8), WH40k (9), and Edge of Empire (10) all being hybrid career based systems. [/QUOTE]
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