Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why does Belt of Vigor only go to +3?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5413143" data-attributes="member: 98255"><p>Personally, I hate the Christmas Tree Effect. I guess I'm one of those huffy DMs. This whole Common-Uncommon-Rare fiasco* has shown me a better way (for my group, at least).</p><p></p><p>I've pretty much decided to always use Inherent Bonuses from here on out. I will still hand out some magical goodies, but now characters won't resemble oversized magical charm bracelets, and when they do find a magic sword or ring, it will feel special, and in fact, it <em>will</em> be special, probably of near- or at artifact level.</p><p></p><p>If you find a magical sword, it will be a Glamdring. If you get your grubby mitts on a bauble of some kind, it might not be The One Ring, but it will be named and will have history. I mean, this is the way I've always tried to do things, but inherent bonuses frees me from being forced to hand out junk magic all the time just to allow the characters numbers to keep up with expectations.</p><p></p><p>I came to this conclusion gradually, but not lightly. I know some gamers like dime-a-dozen magic, but my group tends to prefer it the other way. These things should not feel cheap, nor should they be commodities to be bought and sold on the open market in my campaigns. Doing it this way, or rather, continuing to do so after the advent of 4e and all its structured bonuses and expectations Makes Sense, since we're mostly old grognards anyway.</p><p></p><p><span style="font-size: 9px">* it should be noted that I do agree with the rarity system, for the most part.</span></p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5413143, member: 98255"] Personally, I hate the Christmas Tree Effect. I guess I'm one of those huffy DMs. This whole Common-Uncommon-Rare fiasco* has shown me a better way (for my group, at least). I've pretty much decided to always use Inherent Bonuses from here on out. I will still hand out some magical goodies, but now characters won't resemble oversized magical charm bracelets, and when they do find a magic sword or ring, it will feel special, and in fact, it [I]will[/I] be special, probably of near- or at artifact level. If you find a magical sword, it will be a Glamdring. If you get your grubby mitts on a bauble of some kind, it might not be The One Ring, but it will be named and will have history. I mean, this is the way I've always tried to do things, but inherent bonuses frees me from being forced to hand out junk magic all the time just to allow the characters numbers to keep up with expectations. I came to this conclusion gradually, but not lightly. I know some gamers like dime-a-dozen magic, but my group tends to prefer it the other way. These things should not feel cheap, nor should they be commodities to be bought and sold on the open market in my campaigns. Doing it this way, or rather, continuing to do so after the advent of 4e and all its structured bonuses and expectations Makes Sense, since we're mostly old grognards anyway. [SIZE=1]* it should be noted that I do agree with the rarity system, for the most part.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why does Belt of Vigor only go to +3?
Top