Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Why does D&D have bears?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 3696316" data-attributes="member: 13892"><p>Apparently you didn't read my first post (specifically the portion pertaining to horses). I'm not suggesting that you give animals a different name and change nothing else. I'm suggesting (again, as I illustrated with horses earlier) that one could grant such animals a remarkable ability or two but have them retain some semblance of normalacy. The horses mentioned can run distances of hundreds of miles in mere hours and their feet produce flames when they strike the ground -- noticeably alien, though still familiar enough to be conducive to gaming. </p><p></p><p>Owlbears and Dave Hargrave's flying sharks also serve as good examples of this design philosophy, actually. These animals aren't the totally alien weird of the Roper, though they're just weird enough to be markedly different from their Earth counterparts. This is a better approach than totally alien, I suspect. The drawback of totally alien creatures is that for ever person who finds them to be 20 kinds of cool, there's always another person who thinks that they're rediculously stupid (this seems to be the case with many "original" creatures in RPGs, anyhow). </p><p></p><p>So, I guess, what I'm advocating is neither wholesale alien natures or pure mundane but something of a middle ground. Just alien enough to not be a mundane North American Brown Bear. Not <em>so</em> alien that it's unrecognizeable as a bear at all.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3696316, member: 13892"] Apparently you didn't read my first post (specifically the portion pertaining to horses). I'm not suggesting that you give animals a different name and change nothing else. I'm suggesting (again, as I illustrated with horses earlier) that one could grant such animals a remarkable ability or two but have them retain some semblance of normalacy. The horses mentioned can run distances of hundreds of miles in mere hours and their feet produce flames when they strike the ground -- noticeably alien, though still familiar enough to be conducive to gaming. Owlbears and Dave Hargrave's flying sharks also serve as good examples of this design philosophy, actually. These animals aren't the totally alien weird of the Roper, though they're just weird enough to be markedly different from their Earth counterparts. This is a better approach than totally alien, I suspect. The drawback of totally alien creatures is that for ever person who finds them to be 20 kinds of cool, there's always another person who thinks that they're rediculously stupid (this seems to be the case with many "original" creatures in RPGs, anyhow). So, I guess, what I'm advocating is neither wholesale alien natures or pure mundane but something of a middle ground. Just alien enough to not be a mundane North American Brown Bear. Not [i]so[/i] alien that it's unrecognizeable as a bear at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why does D&D have bears?
Top