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Why does D&D have bears?
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<blockquote data-quote="DreadPirateMurphy" data-source="post: 3700880" data-attributes="member: 20715"><p>You guys are both right, but I would put it another way. If you're roleplaying natives of another world, then there are undoubtedly going to be mundane animals. Most people in the real world aren't going to be excited at the sight of a dog or a robin. If every common animal in your fantasy world has an odd name or behavior, then it is going to be darned hard to act as if you see them every day.</p><p></p><p>As other posters have mentioned, you can also assume that the animals aren't really so mundane to Earth humans. However, anything that isn't innately hazardous or bizarre is likely to fill a niche similar to some Earth species. You don't really speak the Common trade language of your fantasy world at the gaming table...you assume that your characters do. Why not assume that when they are eating a "chicken," they're really eating the local equivalent and be done with it?</p><p></p><p></p><p></p><p>Housecats are the only creature in the Monster Manual that has a different CR when wet.</p><p></p><p></p><p></p><p>This was never a problem before OGL opened the door to "anything goes." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm not trying to be a pain, here, but it is also ridiculously difficult in the real world to teleport 100 kg of matter to a location 200 km away, or to make a horse invisible, or to animate dead bodies so they go off hungering for brains. The real reason is the same reason we have mundane animals -- plausibility. Just like it would be hard to be blasé if every mundane animal was bizarre, it would be hard to maintain the perception of a quasi-medeival setting if armor was made of aluminum or titanium alloy. That's why we have "magical" materials like mithril and adamantium.</p><p></p><p></p><p></p><p>Does anybody else think of Jack Chalker's Wellworld when they read this? That setting would have been a perfect GURPS supplement (to go with Demiurge's comment).</p><p></p><p></p><p></p><p>Um...replace "Q" with "Paramount," and you have exactly described the Star Trek universe in real life.</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 3700880, member: 20715"] You guys are both right, but I would put it another way. If you're roleplaying natives of another world, then there are undoubtedly going to be mundane animals. Most people in the real world aren't going to be excited at the sight of a dog or a robin. If every common animal in your fantasy world has an odd name or behavior, then it is going to be darned hard to act as if you see them every day. As other posters have mentioned, you can also assume that the animals aren't really so mundane to Earth humans. However, anything that isn't innately hazardous or bizarre is likely to fill a niche similar to some Earth species. You don't really speak the Common trade language of your fantasy world at the gaming table...you assume that your characters do. Why not assume that when they are eating a "chicken," they're really eating the local equivalent and be done with it? Housecats are the only creature in the Monster Manual that has a different CR when wet. This was never a problem before OGL opened the door to "anything goes." :) I'm not trying to be a pain, here, but it is also ridiculously difficult in the real world to teleport 100 kg of matter to a location 200 km away, or to make a horse invisible, or to animate dead bodies so they go off hungering for brains. The real reason is the same reason we have mundane animals -- plausibility. Just like it would be hard to be blasé if every mundane animal was bizarre, it would be hard to maintain the perception of a quasi-medeival setting if armor was made of aluminum or titanium alloy. That's why we have "magical" materials like mithril and adamantium. Does anybody else think of Jack Chalker's Wellworld when they read this? That setting would have been a perfect GURPS supplement (to go with Demiurge's comment). Um...replace "Q" with "Paramount," and you have exactly described the Star Trek universe in real life. [/QUOTE]
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