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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Don Durito" data-source="post: 8310029" data-attributes="member: 6687260"><p>If I was in charge of 6e I would make the deliberate decision to end the PHB at either 12 or 14 (12 is a quite neat number actually as you can have 3 tiers of 4 levels each).</p><p></p><p>I would includ levels 13-20 in the epic level handbook (as you'd have to include them for Tradition's sake).</p><p>I would give everyone at those levels an epic destiny a la 4e. I'd probably give even Fighters some degree of magical capability at those levels (because let's face it we're well past the bounds of realistic human potential by the point we're mowing through giants). I'd also be clear that you don't need these levels to run a traditional fantasy campaign - level 12 is perfectly fine for your local setting Elminster style archmage, and that if you do use these levels you're more at the stage of plane hopping Jack Kirby style Thor adventures.</p><p></p><p>If you put a level 20 lich in your campaign, he's not one of many, he a singular force, a potentially world ending or conquering threat, an epic boss that a non-epic party probably can't beat in a straight up fight unless they first weaken him by learning his true name or stabbing him with the sword he used to end his own mortal life long ago or something of that nature.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8310029, member: 6687260"] If I was in charge of 6e I would make the deliberate decision to end the PHB at either 12 or 14 (12 is a quite neat number actually as you can have 3 tiers of 4 levels each). I would includ levels 13-20 in the epic level handbook (as you'd have to include them for Tradition's sake). I would give everyone at those levels an epic destiny a la 4e. I'd probably give even Fighters some degree of magical capability at those levels (because let's face it we're well past the bounds of realistic human potential by the point we're mowing through giants). I'd also be clear that you don't need these levels to run a traditional fantasy campaign - level 12 is perfectly fine for your local setting Elminster style archmage, and that if you do use these levels you're more at the stage of plane hopping Jack Kirby style Thor adventures. If you put a level 20 lich in your campaign, he's not one of many, he a singular force, a potentially world ending or conquering threat, an epic boss that a non-epic party probably can't beat in a straight up fight unless they first weaken him by learning his true name or stabbing him with the sword he used to end his own mortal life long ago or something of that nature. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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