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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Oofta" data-source="post: 8310072" data-attributes="member: 6801845"><p>High levels let you tell a different type of story. Yes, it can get a bit gonzo but it can still be fun. It does take extra work on the DM's side to set up proper scenarios and solos in my experience have never really work particularly well at any level in any edition. Better to have waves of bad guys. I have a couple of templates I apply to boost the threat level of relatively low level monsters for examples so I can use them as fodder.</p><p></p><p>But really it just becomes more and more difficult to have published campaigns that go to high levels because you really need to know the group and what they're capable of. In my experience, encounters can be fairly generic at lower levels, but at a certain point you simply need encounters customized to fit your group. How much I can throw at any given group to get the desired level of difficulty varies based on groups and team efficiency, it just gets worse as you get to higher levels. Have a small army of mid level monsters? If the wizard has meteor storm, an available spell slot and the situation is set that they can target it, that small army just goes away. Not able to cast that spell? Good luck, might want to figure out how to run mobs!</p><p></p><p>I get that most people don't play to that level and I understand why. It can take a lot of hours of gaming to go from 1-20. On the other hand they sell cars that can easily go double or even triple the speed limit; the idea that you <em>could</em> do it even if it's only ever going to happen under certain circumstances while driving the autobahn doesn't mean it's not something to aspire to.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8310072, member: 6801845"] High levels let you tell a different type of story. Yes, it can get a bit gonzo but it can still be fun. It does take extra work on the DM's side to set up proper scenarios and solos in my experience have never really work particularly well at any level in any edition. Better to have waves of bad guys. I have a couple of templates I apply to boost the threat level of relatively low level monsters for examples so I can use them as fodder. But really it just becomes more and more difficult to have published campaigns that go to high levels because you really need to know the group and what they're capable of. In my experience, encounters can be fairly generic at lower levels, but at a certain point you simply need encounters customized to fit your group. How much I can throw at any given group to get the desired level of difficulty varies based on groups and team efficiency, it just gets worse as you get to higher levels. Have a small army of mid level monsters? If the wizard has meteor storm, an available spell slot and the situation is set that they can target it, that small army just goes away. Not able to cast that spell? Good luck, might want to figure out how to run mobs! I get that most people don't play to that level and I understand why. It can take a lot of hours of gaming to go from 1-20. On the other hand they sell cars that can easily go double or even triple the speed limit; the idea that you [I]could[/I] do it even if it's only ever going to happen under certain circumstances while driving the autobahn doesn't mean it's not something to aspire to. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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