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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="DEFCON 1" data-source="post: 8310084" data-attributes="member: 7006"><p>I don't know why people care one way or the other. If the game ends at 10, so be it. If it ends at 20, okay. If it ends at level 30, fine. If the game has no final level, then those who want to play it can keep doing so. What does it matter?</p><p></p><p>Any game should include in it as many levels as they can comfortably include (for page count, mechanical stability etc.) and not care whether or not someone uses it. But at the same token, no game is beholden to producing content for all the levels they put in the game either. I mean if the designers of D&D 5E consider level 15 to be the max level of usefulness in the adventures they design... then fine. Yes, they included levels 16-20 in the game itself as well, but they did that as courtesy to those players who wished to adventure there. But the designers don't need to make stuff for those people just because they included those levels in the book-- the same way they don't need to produce content for people who want to play levels 21-30... content that they <em>didn't </em>choose to include in the book.</p><p></p><p>"You included levels 16-20 in the book, you should support it!" is often a call we hear. And to me, the proper response is "No. We included those levels to be nice to some of you, while also thumbing our noses at some of you who wanted levels 21-30 as well. If you choose to adventure at levels 16-20 or even from 21-30... you are more than welcome to... but you'll need to do a bunch of the work on your own. We're choosing not to do the work for you."</p><p></p><p>Heck, be thankful you actually got pre-made class material designed in the books for levels 16-20 at all... because you could have been part of the group that had your preferred level range completely stripped out of the game (like the 21-30 fans did.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8310084, member: 7006"] I don't know why people care one way or the other. If the game ends at 10, so be it. If it ends at 20, okay. If it ends at level 30, fine. If the game has no final level, then those who want to play it can keep doing so. What does it matter? Any game should include in it as many levels as they can comfortably include (for page count, mechanical stability etc.) and not care whether or not someone uses it. But at the same token, no game is beholden to producing content for all the levels they put in the game either. I mean if the designers of D&D 5E consider level 15 to be the max level of usefulness in the adventures they design... then fine. Yes, they included levels 16-20 in the game itself as well, but they did that as courtesy to those players who wished to adventure there. But the designers don't need to make stuff for those people just because they included those levels in the book-- the same way they don't need to produce content for people who want to play levels 21-30... content that they [I]didn't [/I]choose to include in the book. "You included levels 16-20 in the book, you should support it!" is often a call we hear. And to me, the proper response is "No. We included those levels to be nice to some of you, while also thumbing our noses at some of you who wanted levels 21-30 as well. If you choose to adventure at levels 16-20 or even from 21-30... you are more than welcome to... but you'll need to do a bunch of the work on your own. We're choosing not to do the work for you." Heck, be thankful you actually got pre-made class material designed in the books for levels 16-20 at all... because you could have been part of the group that had your preferred level range completely stripped out of the game (like the 21-30 fans did.) [/QUOTE]
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Why does D&D still have 16th to 20th level?
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