Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does D&D still have 16th to 20th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 8310486" data-attributes="member: 6687260"><p>I think it's likely that most people are using D&D hardbacks, so the lack of higher level characters has a lot to do with the fact that adventures don't go up that high. Exactly why they don't go that high is an interesting question in itself. I believe that Paizo started with adventure paths going to level 20 and then backed away from that, so maybe that is informing WOTC too.</p><p></p><p>In any case here's some reasons why you might seperate the higher levels out of the core book, or at least put some big warning signs and transition points (but really I think it's better to not have two games in one)</p><p></p><ul> <li data-xf-list-type="ul">It reduces the psychological impact on world building of those levels. I've seen several published settings with "Barbarian King, can be challenged in battle for his position, 20th level". This is basically inflation. A Barbarian King does not need to be 20th level, ruling a barbarian kingdom is far too small for someone of that power level (Someone presumably useful enough to pal around with a demigod who can cast wish).</li> <li data-xf-list-type="ul">It draws a sharp line and allows a transition. If you've stopped the regular game, then this is the point where we can stop pretending that the purely mundane fighter is still mundane. It gives you a clear line conceptually for where Conan transitions to Thor. (My experience is that attempts to match the description of what is happening in the game with the fiction really stumble around this point. Let's not say the Fighter loses 20 hit points grazing his shin as he leaps aside from the Giant's fist, let's just say the Giant slams him into the wall with his massive fist, and the the Fighter just gets up and hits him back). For the wizard, this is the point where, instead of constantly expanding numbers of spell slots you can just drop off the lower level slots entirely and let them choose some low level utility spells they can cast at will.</li> <li data-xf-list-type="ul">It's clear about expectations. Right now high level play can be a bit like boiling the frog. If you haven't really done it before, you find yourself looking around and realising that you're enjoying the fiction of the game a lot less because you've transitioned to superheroics at some point. Or even just that you're playing of the character has not caught with up what they evidently now are.</li> </ul></blockquote><p></p>
[QUOTE="Don Durito, post: 8310486, member: 6687260"] I think it's likely that most people are using D&D hardbacks, so the lack of higher level characters has a lot to do with the fact that adventures don't go up that high. Exactly why they don't go that high is an interesting question in itself. I believe that Paizo started with adventure paths going to level 20 and then backed away from that, so maybe that is informing WOTC too. In any case here's some reasons why you might seperate the higher levels out of the core book, or at least put some big warning signs and transition points (but really I think it's better to not have two games in one) [LIST] [*]It reduces the psychological impact on world building of those levels. I've seen several published settings with "Barbarian King, can be challenged in battle for his position, 20th level". This is basically inflation. A Barbarian King does not need to be 20th level, ruling a barbarian kingdom is far too small for someone of that power level (Someone presumably useful enough to pal around with a demigod who can cast wish). [*]It draws a sharp line and allows a transition. If you've stopped the regular game, then this is the point where we can stop pretending that the purely mundane fighter is still mundane. It gives you a clear line conceptually for where Conan transitions to Thor. (My experience is that attempts to match the description of what is happening in the game with the fiction really stumble around this point. Let's not say the Fighter loses 20 hit points grazing his shin as he leaps aside from the Giant's fist, let's just say the Giant slams him into the wall with his massive fist, and the the Fighter just gets up and hits him back). For the wizard, this is the point where, instead of constantly expanding numbers of spell slots you can just drop off the lower level slots entirely and let them choose some low level utility spells they can cast at will. [*]It's clear about expectations. Right now high level play can be a bit like boiling the frog. If you haven't really done it before, you find yourself looking around and realising that you're enjoying the fiction of the game a lot less because you've transitioned to superheroics at some point. Or even just that you're playing of the character has not caught with up what they evidently now are. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does D&D still have 16th to 20th level?
Top