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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Alzrius" data-source="post: 8310539" data-attributes="member: 8461"><p>Well, the point was that someone that powerful is a factor in political considerations regardless of their intent. But in terms of "the might of an entire kingdom," that really depends on the kingdom in question, since there's no baseline for these things.</p><p></p><p>Take, for example, the <a href="https://greyhawk-return-to-the-classic.obsidianportal.com/wikis/kingdom-of-furyondy" target="_blank">Kingdom of Furyondy</a> in Greyhawk. According to <em>WGR4 The Marklands</em>, the military strength of one of their provinces looks like this:</p><p></p><p><img src="https://i.imgur.com/cB7q0rc.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>A quick breakdown of the abbreviations (omitting specifics like weapons and armor equipped, etc.):</p><p></p><p><strong>LI:</strong> Light infantry, human fighters level 1 to 2.</p><p><strong>MI:</strong> Medium infantry, same as light infantry but with slightly better weapons and armor.</p><p><strong>HI</strong> Heavy infantry, same as medium infantry but with slightly better weapons (including some ranged weapons) and armor, officers are level 4+.</p><p></p><p><strong>LC:</strong> Light cavalry, humans fighters level 1 to 2 on light warhorses, officers are level 3+.</p><p><strong>MC:</strong> Medium cavalry, same as light cavalry but with slightly better weapons and armor, horses have barding.</p><p><strong>HC:</strong> Heavy cavalry, human fighters level 2 to 3, better weapons and armor than medium cavalry, officers are levels 4 to 9.</p><p></p><p><strong>E:</strong> The prefix "E" indicates an elite unit; fighters have a minimum of 6 hit points per die, morale is improved by 1 point, there's a 2% chance per level of a character having a magic item, and a 50% chance of the unit having an animal handler with 1d4+4 war dogs.</p><p></p><p>Now, this is only one of seven provinces in the kingdom, and while they're not all the same, we can presume that if you multiplied the above by seven you'd have a rough idea of Furyondy's strength. What you get is a large number of very low-level fighters, most of whom have no magic items, and who - depending on the edition, as well as the preparations of a high-level character with various options (particularly spellcasters) - are likely not going to be able to put up much of a concerted fight.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8310539, member: 8461"] Well, the point was that someone that powerful is a factor in political considerations regardless of their intent. But in terms of "the might of an entire kingdom," that really depends on the kingdom in question, since there's no baseline for these things. Take, for example, the [URL='https://greyhawk-return-to-the-classic.obsidianportal.com/wikis/kingdom-of-furyondy']Kingdom of Furyondy[/URL] in Greyhawk. According to [I]WGR4 The Marklands[/I], the military strength of one of their provinces looks like this: [IMG]https://i.imgur.com/cB7q0rc.jpeg[/IMG] A quick breakdown of the abbreviations (omitting specifics like weapons and armor equipped, etc.): [B]LI:[/B] Light infantry, human fighters level 1 to 2. [B]MI:[/B] Medium infantry, same as light infantry but with slightly better weapons and armor. [B]HI[/B] Heavy infantry, same as medium infantry but with slightly better weapons (including some ranged weapons) and armor, officers are level 4+. [B]LC:[/B] Light cavalry, humans fighters level 1 to 2 on light warhorses, officers are level 3+. [B]MC:[/B] Medium cavalry, same as light cavalry but with slightly better weapons and armor, horses have barding. [B]HC:[/B] Heavy cavalry, human fighters level 2 to 3, better weapons and armor than medium cavalry, officers are levels 4 to 9. [B]E:[/B] The prefix "E" indicates an elite unit; fighters have a minimum of 6 hit points per die, morale is improved by 1 point, there's a 2% chance per level of a character having a magic item, and a 50% chance of the unit having an animal handler with 1d4+4 war dogs. Now, this is only one of seven provinces in the kingdom, and while they're not all the same, we can presume that if you multiplied the above by seven you'd have a rough idea of Furyondy's strength. What you get is a large number of very low-level fighters, most of whom have no magic items, and who - depending on the edition, as well as the preparations of a high-level character with various options (particularly spellcasters) - are likely not going to be able to put up much of a concerted fight. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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