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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="see" data-source="post: 8311440" data-attributes="member: 10531"><p>Every class's experience table in AD&D 2nd Edition explicitly went all the way to 20. 3rd edition's PHB most likely went to 20 in order to match the in-PHB range of AD&D 2nd, rather than because of any die size or system name tie-in.</p><p></p><p>(It is true that demihumans in 2nd edition were generally cut off at a maximum of 15 without using the provided optional rules [Dwarf, fighter 15; elf, mage/ranger 15; gnome, illusionist 15; half-elf, bard U/ranger 16; halfling, thief 15]. However, advancement for multi-classed demihumans seriously slowed down relative to humans after the XP tables hit the constant-XP section anyway [since multiclass XP was divided]. When a human wizard finally reached 20th level [3.75 million XP], a dwarf fighter/thief would be 15/12, an elf ranger/mage would be 14/14, and a half-elf cleric/fighter/mage would be 13/13/13, with only the dwarf of those examples having been stopped by any of his level caps [as a thief]. So the demihuman level limits only really impinged on typical [i.e., multi-classed] demihuman PCs after you reached the point where a single-classed thief or bard hit 20th level, at 2.2 million XP. Which is to say, even without the in-DMG optional rules right next to where the level limits were printed, demihumans were generally able to advance all the way through a "20th-level" AD&D 2nd edition campaign, as defined by the levels the human PCs got to.)</p></blockquote><p></p>
[QUOTE="see, post: 8311440, member: 10531"] Every class's experience table in AD&D 2nd Edition explicitly went all the way to 20. 3rd edition's PHB most likely went to 20 in order to match the in-PHB range of AD&D 2nd, rather than because of any die size or system name tie-in. (It is true that demihumans in 2nd edition were generally cut off at a maximum of 15 without using the provided optional rules [Dwarf, fighter 15; elf, mage/ranger 15; gnome, illusionist 15; half-elf, bard U/ranger 16; halfling, thief 15]. However, advancement for multi-classed demihumans seriously slowed down relative to humans after the XP tables hit the constant-XP section anyway [since multiclass XP was divided]. When a human wizard finally reached 20th level [3.75 million XP], a dwarf fighter/thief would be 15/12, an elf ranger/mage would be 14/14, and a half-elf cleric/fighter/mage would be 13/13/13, with only the dwarf of those examples having been stopped by any of his level caps [as a thief]. So the demihuman level limits only really impinged on typical [i.e., multi-classed] demihuman PCs after you reached the point where a single-classed thief or bard hit 20th level, at 2.2 million XP. Which is to say, even without the in-DMG optional rules right next to where the level limits were printed, demihumans were generally able to advance all the way through a "20th-level" AD&D 2nd edition campaign, as defined by the levels the human PCs got to.) [/QUOTE]
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Why does D&D still have 16th to 20th level?
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