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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Jaeger" data-source="post: 8312358" data-attributes="member: 27996"><p>Re: <strong><em>"...<strong>most groups don't use the 11-20 material..."</strong></em></strong></p><p>Based in my own anecdotal experience + WOTC claims, I tend to believe that this is true. And I think that it has been true for some time in the hobby.</p><p></p><p>One just needs to see the number of adventure paths and modules published during WOTC's ownership of D&D. Just look how many are focused on levels 1-10 as opposed to high level play... So while it is evident from the replies to this thread that some do enjoy high level play, the amount of people who regularly do high level play is still just a subset of the larger player base.</p><p></p><p>Tradition is just as good a reason as any why 1-20ish play hasn't changed in D&D.</p><p></p><p>IMHO if it was any other game but D&D, the move would be to acknowledge that for most people there is a "sweet spot" in play for D&D.</p><p></p><p>So just design for that sweet spot. Have 1-20 levels but set them so that the game prolongs what 'tier' of play most find most desirable rather than move people into a different genre every 5 levels. The E6 mod for 3.5 is a great example of this.</p><p></p><p>Were WOTC to have made 5e following the E6 model, they would have neatly side stepped many of the issues faced with producing 'high level' material, and still kept the majority of the player base happy.</p><p></p><p>But that would have been big risk a post 4e, and there was no way the 5e Developers were going to take it.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8312358, member: 27996"] Re: [B][I]"...[B]most groups don't use the 11-20 material..."[/B][/I][/B] Based in my own anecdotal experience + WOTC claims, I tend to believe that this is true. And I think that it has been true for some time in the hobby. One just needs to see the number of adventure paths and modules published during WOTC's ownership of D&D. Just look how many are focused on levels 1-10 as opposed to high level play... So while it is evident from the replies to this thread that some do enjoy high level play, the amount of people who regularly do high level play is still just a subset of the larger player base. Tradition is just as good a reason as any why 1-20ish play hasn't changed in D&D. IMHO if it was any other game but D&D, the move would be to acknowledge that for most people there is a "sweet spot" in play for D&D. So just design for that sweet spot. Have 1-20 levels but set them so that the game prolongs what 'tier' of play most find most desirable rather than move people into a different genre every 5 levels. The E6 mod for 3.5 is a great example of this. Were WOTC to have made 5e following the E6 model, they would have neatly side stepped many of the issues faced with producing 'high level' material, and still kept the majority of the player base happy. But that would have been big risk a post 4e, and there was no way the 5e Developers were going to take it. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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