Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does D&D still have 16th to 20th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8312580" data-attributes="member: 5889"><p>So at the end of the day you are working around the following desires from your player base:</p><ul> <li data-xf-list-type="ul">The desire to gain new abilities of worth (each level gets something "decent")</li> <li data-xf-list-type="ul">The desire to gain new abilities "often" (levels come fairly quickly)</li> </ul><p>So ideally you want a system that gives something "reasonable" at each level, and makes leveling quick enough to be fun. From there its really a question of how high you want the power to scale. Personally looking at most 5e classes they get a bit thin at the higher levels. I really think they could compress things into about 15 levels with more "meaty" abilities (and give the spellcasters a "9th" level spell as their capstone...similar to the warlock for 6th level spells).</p><p></p><p>Then you can use epic boons if you want to add "extra capstones"....with Wish being one of those epic boons (Wish is really not a 9th level spell its more a 9.5 or 10). I like how in one of the older editions (I think it was BECMII but can't remember for sure)... while wizards got 9th level spells at X level.....they could not cast wish until they were the maximum 36th level. Aka that edition respected how powerful wish was and basically made it its own capstone power.</p><p></p><p></p><p></p><p>I also do think part of the issue is the "symmetrical" nature of 3e that's been pushed into the later editions. Get a new prof bonus every X level, get a new ASI every Y levels, gain your full Hitpoints every level...etc. In older editions, your hitpoints stopped at a certain point, your spell power was not fully symmetrical, your saving throw progression was not symmetrical etc.</p><p></p><p>You do want some consistency (it makes character and npc generation easier) but there is no reason after 9 or 10 levels the progression can't change to fit a better model, and that gives more flexibility on which level ranges to utilize.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8312580, member: 5889"] So at the end of the day you are working around the following desires from your player base: [LIST] [*]The desire to gain new abilities of worth (each level gets something "decent") [*]The desire to gain new abilities "often" (levels come fairly quickly) [/LIST] So ideally you want a system that gives something "reasonable" at each level, and makes leveling quick enough to be fun. From there its really a question of how high you want the power to scale. Personally looking at most 5e classes they get a bit thin at the higher levels. I really think they could compress things into about 15 levels with more "meaty" abilities (and give the spellcasters a "9th" level spell as their capstone...similar to the warlock for 6th level spells). Then you can use epic boons if you want to add "extra capstones"....with Wish being one of those epic boons (Wish is really not a 9th level spell its more a 9.5 or 10). I like how in one of the older editions (I think it was BECMII but can't remember for sure)... while wizards got 9th level spells at X level.....they could not cast wish until they were the maximum 36th level. Aka that edition respected how powerful wish was and basically made it its own capstone power. I also do think part of the issue is the "symmetrical" nature of 3e that's been pushed into the later editions. Get a new prof bonus every X level, get a new ASI every Y levels, gain your full Hitpoints every level...etc. In older editions, your hitpoints stopped at a certain point, your spell power was not fully symmetrical, your saving throw progression was not symmetrical etc. You do want some consistency (it makes character and npc generation easier) but there is no reason after 9 or 10 levels the progression can't change to fit a better model, and that gives more flexibility on which level ranges to utilize. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does D&D still have 16th to 20th level?
Top