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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Yaarel" data-source="post: 8312595" data-attributes="member: 58172"><p>A treatment for level zero, is easily a separate book, maybe a setting and-or adventure.</p><p></p><p>A treatment for epic tier, is easily a separate book, and if characterized as a superhero genre, can be setting or campaign arc from levels 13 and up being the separate book.</p><p></p><p></p><p></p><p></p><p>I get that WotC needs to know a project will earn profit.</p><p></p><p>Meanwhile, each tier feels so different from the other tiers. It is worth it to handle each tier in a more specialized treatment.</p><p></p><p>Think of all the players who want a "low magic" setting. They know full well that they can ban fullcasters and stop at level 8. But they want a special treatment for this anyway.</p><p></p><p>Maybe these low magic fans can handle the idea of the tier of levels 9-12 (equivalent to the oldschool "name levels") is when characters build strongholds and the feel of game shifts as a nice cap.</p><p></p><p>A setting/arc book focusing on levels 1 to 13, can detail how the apprentice tier (basic 1-4) feels different from the professional tier (expert 5-8), and different again from leadership tier (champion 9-13).</p><p></p><p>A setting/arc book focusing on levels 14 to 24 for superheroes, can detail how each tier shifts in feel from mortal heroes to superhuman heroes to immortal heroes.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8312595, member: 58172"] A treatment for level zero, is easily a separate book, maybe a setting and-or adventure. A treatment for epic tier, is easily a separate book, and if characterized as a superhero genre, can be setting or campaign arc from levels 13 and up being the separate book. I get that WotC needs to know a project will earn profit. Meanwhile, each tier feels so different from the other tiers. It is worth it to handle each tier in a more specialized treatment. Think of all the players who want a "low magic" setting. They know full well that they can ban fullcasters and stop at level 8. But they want a special treatment for this anyway. Maybe these low magic fans can handle the idea of the tier of levels 9-12 (equivalent to the oldschool "name levels") is when characters build strongholds and the feel of game shifts as a nice cap. A setting/arc book focusing on levels 1 to 13, can detail how the apprentice tier (basic 1-4) feels different from the professional tier (expert 5-8), and different again from leadership tier (champion 9-13). A setting/arc book focusing on levels 14 to 24 for superheroes, can detail how each tier shifts in feel from mortal heroes to superhuman heroes to immortal heroes. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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