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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Yaarel" data-source="post: 8337255" data-attributes="member: 58172"><p>Your feel seems accurate.</p><p></p><p>I prefer the symmetry. Where I have each tier be four levels, each tier corresponds exactly with the proficiency bonus improvement and having a choice of feat as its cap. The mechanical difference between tiers is significant.</p><p></p><p>Also, levels 1 to 4 as a tier feels very different from the levels 5 to 8 as a tier. But I agree both tiers together 1-4 and 5-8, are best for a low-magic setting, with a more Tolkien-esque feel.</p><p></p><p>Similarly, 9 to 12 (like 1e "name" levels) feels different from 13 to 16 (which sometimes becomes mechanically very different).</p><p></p><p>Once one gets into levels 17 to 20, with the Wish spell each day, and the like, it is a different kind game.</p><p></p><p></p><p></p><p>Regarding tier names I am of two minds. On the one mind, I am still leaning toward medievalesque advancement in profession.</p><p></p><p>• 1 to 4: Student: Apprentice / Page</p><p>• 5 to 8: Professional: Journeyer / Squire</p><p>• 9 to 12: Master: Guildmaster / Knight</p><p>• 13 to 16: Noble (≈ Lord/Lady)</p><p>• 17 to 20: Legendary</p><p></p><p></p><p></p><p>And on the other mind, the old Basic-Expert D&D is suggestive.</p><p></p><p>• 1 to 4: Basic</p><p>• 5 to 8: Expert</p><p>• 9 to 12: Champion (works for the name levels and "knight")</p><p>• 13 to 16: Master</p><p>• 17 to 20: ...</p><p>• 21 to 24: Immortal</p><p></p><p>While tempting, the BECMI divisions are awkward for both medieval-esque and D&D 5e feel.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8337255, member: 58172"] Your feel seems accurate. I prefer the symmetry. Where I have each tier be four levels, each tier corresponds exactly with the proficiency bonus improvement and having a choice of feat as its cap. The mechanical difference between tiers is significant. Also, levels 1 to 4 as a tier feels very different from the levels 5 to 8 as a tier. But I agree both tiers together 1-4 and 5-8, are best for a low-magic setting, with a more Tolkien-esque feel. Similarly, 9 to 12 (like 1e "name" levels) feels different from 13 to 16 (which sometimes becomes mechanically very different). Once one gets into levels 17 to 20, with the Wish spell each day, and the like, it is a different kind game. Regarding tier names I am of two minds. On the one mind, I am still leaning toward medievalesque advancement in profession. • 1 to 4: Student: Apprentice / Page • 5 to 8: Professional: Journeyer / Squire • 9 to 12: Master: Guildmaster / Knight • 13 to 16: Noble (≈ Lord/Lady) • 17 to 20: Legendary And on the other mind, the old Basic-Expert D&D is suggestive. • 1 to 4: Basic • 5 to 8: Expert • 9 to 12: Champion (works for the name levels and "knight") • 13 to 16: Master • 17 to 20: ... • 21 to 24: Immortal While tempting, the BECMI divisions are awkward for both medieval-esque and D&D 5e feel. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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