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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="mhd" data-source="post: 8337682" data-attributes="member: 16805"><p>My personal issue with higher level play, apart from rule bloat, was that it inevitably felt <em>too</em> different from earlier play. At a certain spot, the world isn't big enough and you have to cross unto other planes or prime material places as of yet unreached. And for some kind of reason, this threshold often felt quite sudden. Regular archmages, dragons etc. were still mundane enough. So if this is all part of the same campaign or even adventure path, it's a bit like stumbling into Narnia.</p><p>And quite often, there's no good reason why the doorway wasn't there before and hasn't been crossed from the other side. If it's all part of the campaign that the new Big Bads are able to reach our heroes, that's good enough, but with D&D worlds, it sometimes seems like you just got the archdevils on your back because it's time.</p><p></p><p>High-level environments and monsters feel a bit like the Peter Principle of D&D to me.</p><p></p><p>Sticking to work place metaphors: Yes, a period of domain play is a nice gap between "regular" stories and epic levels. But why do I have to be promoted to management to get a raise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mhd, post: 8337682, member: 16805"] My personal issue with higher level play, apart from rule bloat, was that it inevitably felt [I]too[/I] different from earlier play. At a certain spot, the world isn't big enough and you have to cross unto other planes or prime material places as of yet unreached. And for some kind of reason, this threshold often felt quite sudden. Regular archmages, dragons etc. were still mundane enough. So if this is all part of the same campaign or even adventure path, it's a bit like stumbling into Narnia. And quite often, there's no good reason why the doorway wasn't there before and hasn't been crossed from the other side. If it's all part of the campaign that the new Big Bads are able to reach our heroes, that's good enough, but with D&D worlds, it sometimes seems like you just got the archdevils on your back because it's time. High-level environments and monsters feel a bit like the Peter Principle of D&D to me. Sticking to work place metaphors: Yes, a period of domain play is a nice gap between "regular" stories and epic levels. But why do I have to be promoted to management to get a raise ;) [/QUOTE]
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Why does D&D still have 16th to 20th level?
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