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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Shair-afiyun" data-source="post: 8337913" data-attributes="member: 7031586"><p>Speaking from someone who played public games and home games over the years, dming included:</p><p></p><p>Public games like Adventurer's League or Pathfinder Society only go up to level 12. If you play in public groups your experience is shaped by games that only extend that high so you make the most out of the first 12 levels and treat anything beyond 12 as though it doesn't exist.</p><p></p><p>With home games, while the option exists to go to higher levels, I've been in an handful that certainly went to 20, but I seen plenty more games that just stop around 1-10 or even 1-5. This can be because the DM just wanted to run something else even if the party wanted them to continue, or maybe a player isn't having fun, or maybe the dm or one or more party members schedule gets very busy because of real life stuff.</p><p></p><p>There is also just the thing where while levels 16-20 can seem superfluous at times, first couple levels can also feel like a slog as the builds players want usually starting to come online at 3-6 range. And the temptation as a dm is there to start players at a higher level because why deal with levels 1 and 2 which are basically just 'rusty dagger shanktown'.</p></blockquote><p></p>
[QUOTE="Shair-afiyun, post: 8337913, member: 7031586"] Speaking from someone who played public games and home games over the years, dming included: Public games like Adventurer's League or Pathfinder Society only go up to level 12. If you play in public groups your experience is shaped by games that only extend that high so you make the most out of the first 12 levels and treat anything beyond 12 as though it doesn't exist. With home games, while the option exists to go to higher levels, I've been in an handful that certainly went to 20, but I seen plenty more games that just stop around 1-10 or even 1-5. This can be because the DM just wanted to run something else even if the party wanted them to continue, or maybe a player isn't having fun, or maybe the dm or one or more party members schedule gets very busy because of real life stuff. There is also just the thing where while levels 16-20 can seem superfluous at times, first couple levels can also feel like a slog as the builds players want usually starting to come online at 3-6 range. And the temptation as a dm is there to start players at a higher level because why deal with levels 1 and 2 which are basically just 'rusty dagger shanktown'. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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