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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="jgsugden" data-source="post: 8337960" data-attributes="member: 2629"><p>TYou get to participate in a different type of story. You get to play with powerful creatures with powerful toys, as well. You get to launch complicated plots from the perspective of the enemy. But mostly - you get joy from the players getting to experience those high level toys. When you watch a PC that has climbed from level 1 to 17 cast Wish for the first time... Or you see the Open Hand Monk deliver a Quivering Palm - that should be an insanely cool moment for everyone at the table. And more than just playing with the toys - when the PCs do something that changes a campaign world forever - that is a cool moment that you'll remember for the rest of your life.</p><p></p><p>I absolutely agree it is more work to run high levels well. However, it is so worth doing. If I write out my top 20 most memorable moments in RPGs, most of them come at high level because we're most invested in those PCs, the stakes are higher, and the impacts can change a campaign setting forever. </p><p></p><p>Levels 17 to 20 are the best place for a good climax that lets you use everything you've got, and I want to finish a game with a great climax.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8337960, member: 2629"] TYou get to participate in a different type of story. You get to play with powerful creatures with powerful toys, as well. You get to launch complicated plots from the perspective of the enemy. But mostly - you get joy from the players getting to experience those high level toys. When you watch a PC that has climbed from level 1 to 17 cast Wish for the first time... Or you see the Open Hand Monk deliver a Quivering Palm - that should be an insanely cool moment for everyone at the table. And more than just playing with the toys - when the PCs do something that changes a campaign world forever - that is a cool moment that you'll remember for the rest of your life. I absolutely agree it is more work to run high levels well. However, it is so worth doing. If I write out my top 20 most memorable moments in RPGs, most of them come at high level because we're most invested in those PCs, the stakes are higher, and the impacts can change a campaign setting forever. Levels 17 to 20 are the best place for a good climax that lets you use everything you've got, and I want to finish a game with a great climax. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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