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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="James Gasik" data-source="post: 8698518" data-attributes="member: 6877472"><p>I think high level in every edition of D&D has been an unbalanced slog one way or another. Even 4e, with the math and the numbers all worked out (kind of...) wasn't immune to this, since the developers were obviously guessing at what epic tier powers should do. Our Scales of War game kind of imploded once we hit level 21, as an example, and the weird part was, it had nothing to do with the new powers- it was the same high paragon stuff we'd been using, but suddenly our numbers were a lot better, and the only thing that gave us pause were high level solos with their "bs magic" powers. We ate elites for breakfast, and our DM had no idea what to do about it.</p><p></p><p>High level 3e is probably the worst of all worlds though. Spellcasters have an endless well of bizarre options (all SR: No, of course), monsters have ridiculously bloated stats, and melee characters have 5 classes and strange feats from 8 books to try and keep up (or they just become uberchargers, and you aim them like cannons at enemies). You need a stack of index cards to remember all the buffs (if you have a good group), and enemy casters are spamming <em>dispel magic</em> like mad, hoping to knock something vital off of you. Whether a fight is a near-TPK or a cakewalk is decided when you roll initiative.</p><p></p><p>That 5e, even with flattened math, less buffs, less magic items, less feats, and less class abilities, runs into the same old problems, makes me wonder if there is any solution to making high level play fun and challenging.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8698518, member: 6877472"] I think high level in every edition of D&D has been an unbalanced slog one way or another. Even 4e, with the math and the numbers all worked out (kind of...) wasn't immune to this, since the developers were obviously guessing at what epic tier powers should do. Our Scales of War game kind of imploded once we hit level 21, as an example, and the weird part was, it had nothing to do with the new powers- it was the same high paragon stuff we'd been using, but suddenly our numbers were a lot better, and the only thing that gave us pause were high level solos with their "bs magic" powers. We ate elites for breakfast, and our DM had no idea what to do about it. High level 3e is probably the worst of all worlds though. Spellcasters have an endless well of bizarre options (all SR: No, of course), monsters have ridiculously bloated stats, and melee characters have 5 classes and strange feats from 8 books to try and keep up (or they just become uberchargers, and you aim them like cannons at enemies). You need a stack of index cards to remember all the buffs (if you have a good group), and enemy casters are spamming [I]dispel magic[/I] like mad, hoping to knock something vital off of you. Whether a fight is a near-TPK or a cakewalk is decided when you roll initiative. That 5e, even with flattened math, less buffs, less magic items, less feats, and less class abilities, runs into the same old problems, makes me wonder if there is any solution to making high level play fun and challenging. [/QUOTE]
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Why does D&D still have 16th to 20th level?
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