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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Jer" data-source="post: 8698992" data-attributes="member: 19857"><p>I will say - one thing about high level D&D in general in my experience and it holds in 5e is that you might only have a single battle in a session. Or possibly no battles at all. Not that the whole session will be a giant battle, but the opposite - that most of the session will be leaning on the exploration and social parts of the game.</p><p></p><p>Which as I've said before in D&D in general, and 5e is no exception, those two "pillars" are mostly a framework for improv. So you can have entire sessions - or even adventures - where the obstacles put in front of the PCs are removed through the use of their spells, magic items, knowing who to talk to and when, and skill rolls without really having anything you might think of as a combat. </p><p></p><p>That is not going to be a satisfying game for a lot of people. But honestly - the supers games I play run pretty much the same way. When you get outside of combat everything boils down to asking the player to roll a die, add a number, and then improv a result. There's nothing special about D&D 5e in that regard (except that 5e could really use success levels on checks - I've hacked in my own but having binary success/fail checks on ability checks makes 5e more annoying than it should be compared to other games in that regard).</p></blockquote><p></p>
[QUOTE="Jer, post: 8698992, member: 19857"] I will say - one thing about high level D&D in general in my experience and it holds in 5e is that you might only have a single battle in a session. Or possibly no battles at all. Not that the whole session will be a giant battle, but the opposite - that most of the session will be leaning on the exploration and social parts of the game. Which as I've said before in D&D in general, and 5e is no exception, those two "pillars" are mostly a framework for improv. So you can have entire sessions - or even adventures - where the obstacles put in front of the PCs are removed through the use of their spells, magic items, knowing who to talk to and when, and skill rolls without really having anything you might think of as a combat. That is not going to be a satisfying game for a lot of people. But honestly - the supers games I play run pretty much the same way. When you get outside of combat everything boils down to asking the player to roll a die, add a number, and then improv a result. There's nothing special about D&D 5e in that regard (except that 5e could really use success levels on checks - I've hacked in my own but having binary success/fail checks on ability checks makes 5e more annoying than it should be compared to other games in that regard). [/QUOTE]
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Why does D&D still have 16th to 20th level?
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