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General Tabletop Discussion
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Why does D&D still have 16th to 20th level?
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<blockquote data-quote="Jer" data-source="post: 8699017" data-attributes="member: 19857"><p>It isn't weird to me - it's the way D&D has always been. And there are two reasons for it - the first is because there are folks who do use those rules and leaving them out would generate bad will. For 5e in particular, the compromise edition where they were trying to make everyone happy, cutting off the game at 12th level and not including 7th-9th level spells would have been outside the remit of trying to make everyone happy.</p><p></p><p>But the other reason for it is psychological - it isn't that players are going to get to those levels, it's that there's a promise that if they get to those levels then the game has rules for it. </p><p></p><p>(Also you probably wouldn't be able to cut out the 7th-9th level spells anyway - especially if you're going to keep spellcasting foes in the Monster Manual instead of turning all of the spells monsters can cast into actions as per 4e. Folks generally don't remember that the higher level spells in the game were often put there because they were needed for enemies to cast, and the creators of the game were averse to giving the bad guys special powers that the player characters couldn't theoretically get for themselves.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8699017, member: 19857"] It isn't weird to me - it's the way D&D has always been. And there are two reasons for it - the first is because there are folks who do use those rules and leaving them out would generate bad will. For 5e in particular, the compromise edition where they were trying to make everyone happy, cutting off the game at 12th level and not including 7th-9th level spells would have been outside the remit of trying to make everyone happy. But the other reason for it is psychological - it isn't that players are going to get to those levels, it's that there's a promise that if they get to those levels then the game has rules for it. (Also you probably wouldn't be able to cut out the 7th-9th level spells anyway - especially if you're going to keep spellcasting foes in the Monster Manual instead of turning all of the spells monsters can cast into actions as per 4e. Folks generally don't remember that the higher level spells in the game were often put there because they were needed for enemies to cast, and the creators of the game were averse to giving the bad guys special powers that the player characters couldn't theoretically get for themselves.) [/QUOTE]
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Why does D&D still have 16th to 20th level?
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