Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Why does ENWorld hate Burning Wheel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6569134" data-attributes="member: 42582"><p>I agree it takes some learning.</p><p></p><p>That said, having run a few session of BW with my 4e group (some of whom are ex-Rolemaster, others ex-3E), I found that on the second exchange of our first ever Fight, the player who was fighting my zombies, and had a higher Reflex and hence more actions, took a gamble on action allocation and it paid off. Which is exciting (if you get into that kind of thing - not everyone is into simutaneous, blind-folded declaration). It's a bit like allocating OB vs DB in Rolemaster, but with more intricate options available.</p><p></p><p>In our second or third ever Duel of Wits, the player (with relatively poor skills on his PC) out-argued my elven sea captain (with relatively better skills) by clever scripting (the player had been working through a variety of possible scripts in his spare time, recognising that he would have to make do with relatively poor skills).</p><p></p><p>I'm not 100% sure what my point is, but it's probably something like this: there are at least some RPG players (and my group are among them) who are prepared to put in the effort to learn these relatively intricate systems, because it gives them a payoff that you don't get just from gambling (which is what Runequest gives you, in the end - once combat is joined it's just down to dice rolls).</p><p></p><p>Yes, but that's essential, because doing everything with Fight would be a nightmare! Bloody versus is relatively intuitive and quick to resolve.</p><p></p><p>That hasn't really been my experience (though maybe I'm not properly following your use of "spontaneous"). I certainly haven't found there to be "what do we do now" moments, because the players get cues pretty solidly off their PCs, plus the system supports building connections to NPCs that also keep things moving.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6569134, member: 42582"] I agree it takes some learning. That said, having run a few session of BW with my 4e group (some of whom are ex-Rolemaster, others ex-3E), I found that on the second exchange of our first ever Fight, the player who was fighting my zombies, and had a higher Reflex and hence more actions, took a gamble on action allocation and it paid off. Which is exciting (if you get into that kind of thing - not everyone is into simutaneous, blind-folded declaration). It's a bit like allocating OB vs DB in Rolemaster, but with more intricate options available. In our second or third ever Duel of Wits, the player (with relatively poor skills on his PC) out-argued my elven sea captain (with relatively better skills) by clever scripting (the player had been working through a variety of possible scripts in his spare time, recognising that he would have to make do with relatively poor skills). I'm not 100% sure what my point is, but it's probably something like this: there are at least some RPG players (and my group are among them) who are prepared to put in the effort to learn these relatively intricate systems, because it gives them a payoff that you don't get just from gambling (which is what Runequest gives you, in the end - once combat is joined it's just down to dice rolls). Yes, but that's essential, because doing everything with Fight would be a nightmare! Bloody versus is relatively intuitive and quick to resolve. That hasn't really been my experience (though maybe I'm not properly following your use of "spontaneous"). I certainly haven't found there to be "what do we do now" moments, because the players get cues pretty solidly off their PCs, plus the system supports building connections to NPCs that also keep things moving. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why does ENWorld hate Burning Wheel?
Top