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Why does ENWorld hate Burning Wheel?
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<blockquote data-quote="Razjah" data-source="post: 6569519" data-attributes="member: 98806"><p>I own Burning Wheel Revised, Magic Burner, Monster Burner, Adventure Burner, and two copies of BW Gold. It is my most favorite system. I also get warm tingly feelings with Mouse Guard. </p><p></p><p>The best campaign I ever ran was Burning Wheel, almost all of my best role playing moments come from Burning Wheel or Mouse Guard games (a few from FATE). I love the grim setting, I love the "regular people in extraordinary circumstances", I love that a GM can show up with almost no prep because the game is dictated in play, I love that the meta-mechanics help the group reinforce what is most important about their game, I love thinking up characters and that even making a character reflects the hard choices BW offers, I love the shade shifting mechanic, and I really enjoy the conversational tone of the books- to me it feels like Luke Crane is setting there explaining the game.</p><p></p><p>I love that balance isn't needed or sought because you can run an amazing game about a master swordsman and his best friend who is an elf warrior and how the elf will be eternally better. That the human trying to match and elf can be the focus of the game or his coming to grips with human limits, or something else. Or that a noble is going to be better than a peasant farmer in nearly everything, and that is okay and can make really interesting scenarios as the peasant rapidly expands her skill base compared the the noble she is with.</p><p></p><p>I really really like the game.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6569519, member: 98806"] I own Burning Wheel Revised, Magic Burner, Monster Burner, Adventure Burner, and two copies of BW Gold. It is my most favorite system. I also get warm tingly feelings with Mouse Guard. The best campaign I ever ran was Burning Wheel, almost all of my best role playing moments come from Burning Wheel or Mouse Guard games (a few from FATE). I love the grim setting, I love the "regular people in extraordinary circumstances", I love that a GM can show up with almost no prep because the game is dictated in play, I love that the meta-mechanics help the group reinforce what is most important about their game, I love thinking up characters and that even making a character reflects the hard choices BW offers, I love the shade shifting mechanic, and I really enjoy the conversational tone of the books- to me it feels like Luke Crane is setting there explaining the game. I love that balance isn't needed or sought because you can run an amazing game about a master swordsman and his best friend who is an elf warrior and how the elf will be eternally better. That the human trying to match and elf can be the focus of the game or his coming to grips with human limits, or something else. Or that a noble is going to be better than a peasant farmer in nearly everything, and that is okay and can make really interesting scenarios as the peasant rapidly expands her skill base compared the the noble she is with. I really really like the game. [/QUOTE]
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