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Why does epic level play entail treating death as a "speed bump"?
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<blockquote data-quote="WalterKovacs" data-source="post: 4170226" data-attributes="member: 63763"><p>For Epic level ... from what we've seen so far ... you've been able to Raise Dead since the end of Heroic Tier. So, for OVER half your "career" in terms of levels, you've been able to have a "get out of death, not so free" card in terms of a ritual. Your Epic Destiny power is likely what is talked about, and that you get at 26. So at that level, depending on what kind of Epic Destiny you are on, you probably have SOME kind of uber-powerful being that has your continued survival in it's best interests. Then again, it may be powers at epic level for each class.</p><p></p><p>For a Rogue it might be literally escaping the clutches of death, while for a fighter it's turning back the tide of the river stix. For the magic guys it might be easier to justify it [cleric and palidan especially, but for wizards it can be some sort of contingency spell going off, while for a warlock it's the result of a pact you've made]. But even the martial characters at epic levels are likely taking on magical-esque type powers.</p><p></p><p>Of course, there is always the solution that previous editions have used to cut down on the revolving door of death issues, like soul binding crystals and such. Basically, plotonium can be used if a death should stick, but normally, having a PC die is an easy way to have one player spend the rest of the night off doing something else.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4170226, member: 63763"] For Epic level ... from what we've seen so far ... you've been able to Raise Dead since the end of Heroic Tier. So, for OVER half your "career" in terms of levels, you've been able to have a "get out of death, not so free" card in terms of a ritual. Your Epic Destiny power is likely what is talked about, and that you get at 26. So at that level, depending on what kind of Epic Destiny you are on, you probably have SOME kind of uber-powerful being that has your continued survival in it's best interests. Then again, it may be powers at epic level for each class. For a Rogue it might be literally escaping the clutches of death, while for a fighter it's turning back the tide of the river stix. For the magic guys it might be easier to justify it [cleric and palidan especially, but for wizards it can be some sort of contingency spell going off, while for a warlock it's the result of a pact you've made]. But even the martial characters at epic levels are likely taking on magical-esque type powers. Of course, there is always the solution that previous editions have used to cut down on the revolving door of death issues, like soul binding crystals and such. Basically, plotonium can be used if a death should stick, but normally, having a PC die is an easy way to have one player spend the rest of the night off doing something else. [/QUOTE]
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Why does epic level play entail treating death as a "speed bump"?
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