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Why does epic level play entail treating death as a "speed bump"?
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<blockquote data-quote="mmaranda" data-source="post: 4170253" data-attributes="member: 55071"><p><strong>Who says Death menas dead</strong></p><p></p><p>As many people have pointed out death in the game mechanics means your PC just reached -Bloodied or you failed 3 saves after falling into negatives. </p><p></p><p>Ways to justify it could be that perhaps the ability triggers when you reach "death's door". Your badly beaten up but never actually dead it just looks really bad for you. it would be a mortal blow if not for the Uber-Powers of being EPIC.</p><p></p><p>Kind of like in TV shows where the hero gets the snot kicked out of him (or her) sees that the tension is at the highest, spits out a tooth and gets up fighting harder than ever and ultimately beating the bad guy.</p><p></p><p>In a narrative game style the above could be how the effect of the "once per day WHEN YOU DIE" is described but its use keys off of the mechanically clear term "dead" rather than the ambiguous "once per day when all hope is lost and defeat is imminent".</p></blockquote><p></p>
[QUOTE="mmaranda, post: 4170253, member: 55071"] [b]Who says Death menas dead[/b] As many people have pointed out death in the game mechanics means your PC just reached -Bloodied or you failed 3 saves after falling into negatives. Ways to justify it could be that perhaps the ability triggers when you reach "death's door". Your badly beaten up but never actually dead it just looks really bad for you. it would be a mortal blow if not for the Uber-Powers of being EPIC. Kind of like in TV shows where the hero gets the snot kicked out of him (or her) sees that the tension is at the highest, spits out a tooth and gets up fighting harder than ever and ultimately beating the bad guy. In a narrative game style the above could be how the effect of the "once per day WHEN YOU DIE" is described but its use keys off of the mechanically clear term "dead" rather than the ambiguous "once per day when all hope is lost and defeat is imminent". [/QUOTE]
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Why does epic level play entail treating death as a "speed bump"?
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