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Why does fantasy dominate RPGs?
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<blockquote data-quote="Tony Vargas" data-source="post: 7092837" data-attributes="member: 996"><p>I don't know if there are hard numbers on that - WotC seems to like to be very positive about how D&D is doing, atm. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But, anecdotally, our FLGS has had remarkable growth in D&Ders showing up, including new D&Ders, ever since the Encounters organized play program started in 2010. That included a lot of new players, all the way through the playtest years, and now includes a lot of returning players, as well. It's really something, their current location is not small, and is packed every Wed! </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p> Because it's the TTRPG with mainstream name recognition. Genuinely-new players tend to come to the hobby through D&D, because they've heard of it, and may not even know there are other TTRPGs. So they try D&D first, and that's their vision of the hobby, if they don't like it, they don't become part of the hobby. Nothing is likely to displace it from within the hobby - there are many TTRPGs, none have ever come close to D&D by imitating it nor by being different from nor even better than D&D - because the hobby consists overwhelmingly of those of us who started with D&D <em>and liked it as it was</em> when they started. </p><p>Because D&D /is/, to that extent, the hobby. Even when D&D tried to be different/better from itself, it failed, and an exact clone stepped into it's place. </p><p></p><p>There's no such thing as a mainstream RPG, even D&D merely enjoys some awareness w/in the mainstream. The mainstream doesn't play TTRPGs, and, if they ever get into the hobby (most likely through D&D), they exit the mainstream and JOIN US! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> There have been innumerable games published that work far better than D&D by any objective measure. D&D's continued dominance has nothing to do with that. (Well, maybe with the sheer number of 'em - if there had been only one much-better game rather than dozens, it'd've had a better shot at challenging D&D from within the hobby.) </p><p></p><p>But, our little community is made up primarily of people who tried D&D and liked it enough to come back and play it - a lot. It's a relative minority who move deeper into the hobby in search of something more/different/better than what D&D offers, and they find quite the diversity of little niche games catering to very specific more/different/better things... </p><p></p><p>That's not a recipe for anything challenging D&D, from within. Except, of course, D&D with the serial numbers filed off, and that only if D&D has seriously dropped it's own ball. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7092837, member: 996"] I don't know if there are hard numbers on that - WotC seems to like to be very positive about how D&D is doing, atm. ;) But, anecdotally, our FLGS has had remarkable growth in D&Ders showing up, including new D&Ders, ever since the Encounters organized play program started in 2010. That included a lot of new players, all the way through the playtest years, and now includes a lot of returning players, as well. It's really something, their current location is not small, and is packed every Wed! :D Because it's the TTRPG with mainstream name recognition. Genuinely-new players tend to come to the hobby through D&D, because they've heard of it, and may not even know there are other TTRPGs. So they try D&D first, and that's their vision of the hobby, if they don't like it, they don't become part of the hobby. Nothing is likely to displace it from within the hobby - there are many TTRPGs, none have ever come close to D&D by imitating it nor by being different from nor even better than D&D - because the hobby consists overwhelmingly of those of us who started with D&D [i]and liked it as it was[/i] when they started. Because D&D /is/, to that extent, the hobby. Even when D&D tried to be different/better from itself, it failed, and an exact clone stepped into it's place. There's no such thing as a mainstream RPG, even D&D merely enjoys some awareness w/in the mainstream. The mainstream doesn't play TTRPGs, and, if they ever get into the hobby (most likely through D&D), they exit the mainstream and JOIN US! ;) There have been innumerable games published that work far better than D&D by any objective measure. D&D's continued dominance has nothing to do with that. (Well, maybe with the sheer number of 'em - if there had been only one much-better game rather than dozens, it'd've had a better shot at challenging D&D from within the hobby.) But, our little community is made up primarily of people who tried D&D and liked it enough to come back and play it - a lot. It's a relative minority who move deeper into the hobby in search of something more/different/better than what D&D offers, and they find quite the diversity of little niche games catering to very specific more/different/better things... That's not a recipe for anything challenging D&D, from within. Except, of course, D&D with the serial numbers filed off, and that only if D&D has seriously dropped it's own ball. ;) [/QUOTE]
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