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Why does fantasy dominate RPGs?
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<blockquote data-quote="Bannister Nicholas" data-source="post: 7115811" data-attributes="member: 6882044"><p>My Answer: Speed and Simplicity.</p><p></p><p>Sci-fi is often about speed & complexity, terabytes of data, at the speed of light.</p><p></p><p>Speed: It needs fast choices and fast result to get that feel, lasers, automatic computers reacting for you to enable shields, many things that require instantaneous reactions. Picking up a die, rolling it and working out the math, just doesn't give that feeling of speed. </p><p>Complexity: To do a task correctly, or seemingly correctly we need training, to be able to roleplay as a technician, there needs to be an understanding of the tools, machines and how they work, to gamify those aspects, reduces the complexity, which reduces the feeling of immersion, makes it harder to 'get into character'</p><p></p><p>but Fantasy is almost on par, and far simpler: shooting a bow, or swinging a sword can take the same time as rolling a die, casting a spell, the same time as looking through your spells lists, and choosing which one to use, there is a fair balance between the time take to perform the action both in game and in reality.</p><p>Simplicity: We live in the future of medieval society, we are far advanced, and so its nice to slow down and worry only about simpler times. Its easier to cope with a game when the game is simpler than our own lives.</p><p></p><p>Think of it this way: The Smart man, playing a dumb character, vs the dumb man playing a smart character.</p><p></p><p>Even sci-fi games are more just a 'skin' over a fantasy engine.</p></blockquote><p></p>
[QUOTE="Bannister Nicholas, post: 7115811, member: 6882044"] My Answer: Speed and Simplicity. Sci-fi is often about speed & complexity, terabytes of data, at the speed of light. Speed: It needs fast choices and fast result to get that feel, lasers, automatic computers reacting for you to enable shields, many things that require instantaneous reactions. Picking up a die, rolling it and working out the math, just doesn't give that feeling of speed. Complexity: To do a task correctly, or seemingly correctly we need training, to be able to roleplay as a technician, there needs to be an understanding of the tools, machines and how they work, to gamify those aspects, reduces the complexity, which reduces the feeling of immersion, makes it harder to 'get into character' but Fantasy is almost on par, and far simpler: shooting a bow, or swinging a sword can take the same time as rolling a die, casting a spell, the same time as looking through your spells lists, and choosing which one to use, there is a fair balance between the time take to perform the action both in game and in reality. Simplicity: We live in the future of medieval society, we are far advanced, and so its nice to slow down and worry only about simpler times. Its easier to cope with a game when the game is simpler than our own lives. Think of it this way: The Smart man, playing a dumb character, vs the dumb man playing a smart character. Even sci-fi games are more just a 'skin' over a fantasy engine. [/QUOTE]
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