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Why does Grim Tales have the most customized CharGen?
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<blockquote data-quote="Denaes" data-source="post: 2504210" data-attributes="member: 33738"><p>Thank you for the clarification <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So are they doing a 2.0 or was that just speculation and/or "sometime in the future" talk?</p><p></p><p>The main basis we have for our Feats and pre-reqs are with True20. It was amazingly liberating to just choose your feats, which didn't upset our game in the least. I'll probobly go through and work. </p><p></p><p>Really how does a "+3 BAB" restriction help balance the game for limiting the 2 weapon combat feat? How does requiring a Soldier to be level 3 or a Detective level 5 balance things out? The stronger combatant gets <strong>even</strong> stronger than the weaker combatant faster? </p><p></p><p>The fact that you have to spend a Feat on gaining the feat is the balancing factor. If someone wants to be level one and have crappy bonuses to strike with two weapons, then why not? Is it inherently more balanced that they're better able to strike with their two attacks?</p><p></p><p>Shot on the run requires Point Blank Shot & Dodge for some reason. No logic. Just trying to make you wait to get your abilities in the name of balance. Because shooting while you run (effectively moving before and after your shot) is unbalancing normally, but only balanced when you take these other Feats that don't relate to it?</p><p></p><p>I understand the Dex of 13 tagged onto it as it requires dexterity (rather than just assuming if you chose the feat, you had the needed dexterity), but when you have 13 for ability score pre-reqs, that means that you can't customize your character fully. Every ability score below 13 is another area that you just can't gain feats for. </p><p></p><p>Because this makes a character with all 10's and a character with all 15's more balanced? One character can only take beginning feats and nothing very advanced. And for a game which totes that you can jump around between classes to strengthen your character and round them out, that leaves gaps you can't even out. </p><p></p><p>Pre-requisites seem important until you play without many. Then things still work out fine, only characters are more dynamic and themed because they got to be who they wanted to be, rather than take a hodgepodge of feats to hopefully attain what they want to be in the future. What is unbalanced at level 1 will be just as unbalanced at level 10. I'd rather just let players play and be happy.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2504210, member: 33738"] Thank you for the clarification :) So are they doing a 2.0 or was that just speculation and/or "sometime in the future" talk? The main basis we have for our Feats and pre-reqs are with True20. It was amazingly liberating to just choose your feats, which didn't upset our game in the least. I'll probobly go through and work. Really how does a "+3 BAB" restriction help balance the game for limiting the 2 weapon combat feat? How does requiring a Soldier to be level 3 or a Detective level 5 balance things out? The stronger combatant gets [b]even[/b] stronger than the weaker combatant faster? The fact that you have to spend a Feat on gaining the feat is the balancing factor. If someone wants to be level one and have crappy bonuses to strike with two weapons, then why not? Is it inherently more balanced that they're better able to strike with their two attacks? Shot on the run requires Point Blank Shot & Dodge for some reason. No logic. Just trying to make you wait to get your abilities in the name of balance. Because shooting while you run (effectively moving before and after your shot) is unbalancing normally, but only balanced when you take these other Feats that don't relate to it? I understand the Dex of 13 tagged onto it as it requires dexterity (rather than just assuming if you chose the feat, you had the needed dexterity), but when you have 13 for ability score pre-reqs, that means that you can't customize your character fully. Every ability score below 13 is another area that you just can't gain feats for. Because this makes a character with all 10's and a character with all 15's more balanced? One character can only take beginning feats and nothing very advanced. And for a game which totes that you can jump around between classes to strengthen your character and round them out, that leaves gaps you can't even out. Pre-requisites seem important until you play without many. Then things still work out fine, only characters are more dynamic and themed because they got to be who they wanted to be, rather than take a hodgepodge of feats to hopefully attain what they want to be in the future. What is unbalanced at level 1 will be just as unbalanced at level 10. I'd rather just let players play and be happy. [/QUOTE]
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Why does Grim Tales have the most customized CharGen?
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