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General Tabletop Discussion
*TTRPGs General
Why does Grim Tales have the most customized CharGen?
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<blockquote data-quote="Denaes" data-source="post: 2507007" data-attributes="member: 33738"><p>Great realism... but if you're going for realisim, you really need to overhaul the feat system with a LOT of extra pre-reqs in different areas.</p><p></p><p>But I'm not looking to make a tactical combat replica. I'm looking for a game where players are heros. They're capable of attempting common sense things (like shooting a gun) without training, though with penalties. </p><p></p><p>My brash fast hero specializing in gun-fu was unable to be very gun-fuey at all. And he wasn't even able to attempt these things for some inane reason (either the GM didn't read the rules to find out the untrained penalties or the book doesn't allow it) and my gun-fu guy was a naughty word character who couldn't do anything remotely cinematic with guns. He just ended up being a Fast Hero who could shoot guns.</p><p></p><p>I'm not sure about burst fire needing special training. I could do it at 12. I couldn't innately squeeze off pulses of 3 or 5 shots, but I could pull down the trigger and squeeze off a short burst to hit a target or multiple targets on an outdoor firing range... thinking back on that, I'm wondering exactly how illegal that was. I had parental permission and supervision of a squad of Navy personel. But still... I was 12 firing shotguns, revolvers, semi-automatic and fully automatic weapons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /></p><p></p><p>I'm not saying an army of 12yr olds could show up the police or military, I'm just saying that it can be done untrained, just not as well and luck does play a part of it.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2507007, member: 33738"] Great realism... but if you're going for realisim, you really need to overhaul the feat system with a LOT of extra pre-reqs in different areas. But I'm not looking to make a tactical combat replica. I'm looking for a game where players are heros. They're capable of attempting common sense things (like shooting a gun) without training, though with penalties. My brash fast hero specializing in gun-fu was unable to be very gun-fuey at all. And he wasn't even able to attempt these things for some inane reason (either the GM didn't read the rules to find out the untrained penalties or the book doesn't allow it) and my gun-fu guy was a naughty word character who couldn't do anything remotely cinematic with guns. He just ended up being a Fast Hero who could shoot guns. I'm not sure about burst fire needing special training. I could do it at 12. I couldn't innately squeeze off pulses of 3 or 5 shots, but I could pull down the trigger and squeeze off a short burst to hit a target or multiple targets on an outdoor firing range... thinking back on that, I'm wondering exactly how illegal that was. I had parental permission and supervision of a squad of Navy personel. But still... I was 12 firing shotguns, revolvers, semi-automatic and fully automatic weapons O.o I'm not saying an army of 12yr olds could show up the police or military, I'm just saying that it can be done untrained, just not as well and luck does play a part of it. [/QUOTE]
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Why does Grim Tales have the most customized CharGen?
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