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Why does Grim Tales have the most customized CharGen?
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<blockquote data-quote="takyris" data-source="post: 2507179" data-attributes="member: 5171"><p>I'd like to see you support this statement. Especially given that you declared below that you thought one of the feats already in use in the game has pre-reqs that you disagree with, based on your experiences as a twelve-year-old.</p><p></p><p></p><p></p><p>Perhaps you missed the part where anybody can fire a gun, albeit at a -4 if they aren't proficient with it?</p><p></p><p>And I don't think anybody is going to accuse d20 Modern of being a tactical combat replica. To be honest, I've sort of lost track of what your complaint is. I'm getting one-part "It's unrealistic" and one-part "It's not cinematic enough for me", and when I hear that from a player, what that usually means is "The game isn't unrealistically over the top in the areas that I want it to be unrealistically over the top in." Which, coincidentally, are usually the areas that your character would have.</p><p></p><p>For example:</p><p></p><p></p><p></p><p>I'm going to need a bit more information to be able to answer any of what you just said. Based on what you've posted, I'm going to go out on a limb and guess that a) your character wasn't high enough level to do the sweet stuff you wanted, b) you tried to minmax your character without a clear enough understanding of the rules and ended up not qualifying for feats you wanted, and/or c) you and the GM didn't have a clear enough understanding of the rules.</p><p></p><p>I've played heroes who don't have Double Tap but fire two bullets as an attack. The way it works is that I say "My guy fires two bullets because that's how he's heard he's supposed to do it," and then I roll a normal attack for normal damage. I don't do anything special except remove an extra bullet from my clip, because I've chosen to play a character without Double Tap -- which, in d20 Modern, means somebody who isn't a good enough shot to rapidly fire a second shot that has any real chance of hitting. He's firing a bit wildly and not being the most efficient gunman of all time, because I haven't bought the feats that let you do that.</p><p></p><p>I mean, would you complain in a D&D game that your DM didn't let you make a Whirlwind Attack without having the feat in question? I mean, if you stand in the middle of a circle of combat dummies and swing a club around, you can easily hit all of them just by spinning, right? So why shouldn't everyone be able to do Whirlwind Attack?</p><p></p><p>The answer most people agree on is that swinging a stick at combat dummies is a bit different from swinging at a pack of bad guys surrounding you and trying to hit back, and the ability to do something casually in a practice environment doesn't mean you can actually do it in the heat of combat. Much like, say, somebody could fire off a pair of shots at an unmoving target on a practice range and hit the target both times, but might not be able to do so against a real-live target who was running toward him screaming and shooting a gun of his own while our would-be gunman dives to the ground, rolls, scrambles for cover, and then tries to make that double-tap shot that looked so easy on the shooting range.</p><p></p><p>At first level, you don't get to do Whirlwind Attack, and you don't get to do Shot on the Run. Sorry. You actually have to buy those abilities, regardless of the fact that you think that guns are so easy that they shouldn't require any feats to use or do tricks with.</p><p></p><p></p><p></p><p>Right. And if you didn't hit the target a whole lot more than you would have if you'd just been trying to pepper the general area with bullets, then what you did, by the rules, was make a single attack that would hit for normal damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's not about whether your character can physically do it. It's whether your character can physically do it well enough to gain some kind of bonus over doing it the normal way.</p><p></p><p>Hope Spycraft works out for you. It seems to be unrealistic in the ways you want it to be.</p></blockquote><p></p>
[QUOTE="takyris, post: 2507179, member: 5171"] I'd like to see you support this statement. Especially given that you declared below that you thought one of the feats already in use in the game has pre-reqs that you disagree with, based on your experiences as a twelve-year-old. Perhaps you missed the part where anybody can fire a gun, albeit at a -4 if they aren't proficient with it? And I don't think anybody is going to accuse d20 Modern of being a tactical combat replica. To be honest, I've sort of lost track of what your complaint is. I'm getting one-part "It's unrealistic" and one-part "It's not cinematic enough for me", and when I hear that from a player, what that usually means is "The game isn't unrealistically over the top in the areas that I want it to be unrealistically over the top in." Which, coincidentally, are usually the areas that your character would have. For example: I'm going to need a bit more information to be able to answer any of what you just said. Based on what you've posted, I'm going to go out on a limb and guess that a) your character wasn't high enough level to do the sweet stuff you wanted, b) you tried to minmax your character without a clear enough understanding of the rules and ended up not qualifying for feats you wanted, and/or c) you and the GM didn't have a clear enough understanding of the rules. I've played heroes who don't have Double Tap but fire two bullets as an attack. The way it works is that I say "My guy fires two bullets because that's how he's heard he's supposed to do it," and then I roll a normal attack for normal damage. I don't do anything special except remove an extra bullet from my clip, because I've chosen to play a character without Double Tap -- which, in d20 Modern, means somebody who isn't a good enough shot to rapidly fire a second shot that has any real chance of hitting. He's firing a bit wildly and not being the most efficient gunman of all time, because I haven't bought the feats that let you do that. I mean, would you complain in a D&D game that your DM didn't let you make a Whirlwind Attack without having the feat in question? I mean, if you stand in the middle of a circle of combat dummies and swing a club around, you can easily hit all of them just by spinning, right? So why shouldn't everyone be able to do Whirlwind Attack? The answer most people agree on is that swinging a stick at combat dummies is a bit different from swinging at a pack of bad guys surrounding you and trying to hit back, and the ability to do something casually in a practice environment doesn't mean you can actually do it in the heat of combat. Much like, say, somebody could fire off a pair of shots at an unmoving target on a practice range and hit the target both times, but might not be able to do so against a real-live target who was running toward him screaming and shooting a gun of his own while our would-be gunman dives to the ground, rolls, scrambles for cover, and then tries to make that double-tap shot that looked so easy on the shooting range. At first level, you don't get to do Whirlwind Attack, and you don't get to do Shot on the Run. Sorry. You actually have to buy those abilities, regardless of the fact that you think that guns are so easy that they shouldn't require any feats to use or do tricks with. Right. And if you didn't hit the target a whole lot more than you would have if you'd just been trying to pepper the general area with bullets, then what you did, by the rules, was make a single attack that would hit for normal damage. :) It's not about whether your character can physically do it. It's whether your character can physically do it well enough to gain some kind of bonus over doing it the normal way. Hope Spycraft works out for you. It seems to be unrealistic in the ways you want it to be. [/QUOTE]
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