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*TTRPGs General
Why does Grim Tales have the most customized CharGen?
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<blockquote data-quote="Khorod" data-source="post: 2508032" data-attributes="member: 1636"><p>D20 in general is not designed for a cinematic GM. Its designed for a rules lawyer.</p><p></p><p>However, its perfectly easy to be a cinematic GM. Where some feats seem like they should be universal for your campaign, staple them as freebies attached to basic proficiency with the weapon- or just give them to all characters automatically. There's nothing wrong with that.</p><p></p><p>There's nothing wrong with ignoring the very existence of feats none of your players or NPCs have, and just using the mechanics to help your rulings of how combat unfolds.</p><p></p><p>And attribute requirements always engender disagreement. This is the way of adding to the tradeoffs of a high Strength vs. a high Wisdom. And so forth. It also has to do with the basic flavor the rules are trying to impart. Your character lacked the Wisdom for burst fire? Point at your Intelligence, Dexterity, & Character Background and try to cut a deal with the GM. A cinematic GM (in my experience) will generally say "Sure, that's fine."</p><p></p><p>Remember also, this particular example is talking about guns. Modern has to walk a fine line- they are trying to balance the power of guns against the power of unarmed combat and the talky-powers of the Charismatic hero. That mix means that guns need to be controlled a little, and that's done by confining a lot of seemingly basic functionality to the realm of feats and special requirements. It prevents a first level character from grabbing an automatic weapon and gunning down fourth level characters in a single round.</p><p></p><p>Another point to remember, as one of your problems seems to be 1st-3rd power levels... Modern is a much shallower combat power curve than D&D. In a sense, a Good BAB is actually the Rogue's bab. The Fighter BAB is the over-the-top crazy specialist BAB. In D&D, I normally like to run games of 6th level characters. For combat purposes, I run Modern games at 8th or 9th level.</p><p></p><p>For flexibility, Shadowrun is also a good system for wacky action. Its got a great factor for cinematic GMs, in that the standard response to any player request for doing something is "roll the dice, you'll need many successes." Not only that, but its power levels are closer to Gun-Fu. No Modern character less than 5th level can come close to daring to claim "Gun-Fu" as something within reach.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2508032, member: 1636"] D20 in general is not designed for a cinematic GM. Its designed for a rules lawyer. However, its perfectly easy to be a cinematic GM. Where some feats seem like they should be universal for your campaign, staple them as freebies attached to basic proficiency with the weapon- or just give them to all characters automatically. There's nothing wrong with that. There's nothing wrong with ignoring the very existence of feats none of your players or NPCs have, and just using the mechanics to help your rulings of how combat unfolds. And attribute requirements always engender disagreement. This is the way of adding to the tradeoffs of a high Strength vs. a high Wisdom. And so forth. It also has to do with the basic flavor the rules are trying to impart. Your character lacked the Wisdom for burst fire? Point at your Intelligence, Dexterity, & Character Background and try to cut a deal with the GM. A cinematic GM (in my experience) will generally say "Sure, that's fine." Remember also, this particular example is talking about guns. Modern has to walk a fine line- they are trying to balance the power of guns against the power of unarmed combat and the talky-powers of the Charismatic hero. That mix means that guns need to be controlled a little, and that's done by confining a lot of seemingly basic functionality to the realm of feats and special requirements. It prevents a first level character from grabbing an automatic weapon and gunning down fourth level characters in a single round. Another point to remember, as one of your problems seems to be 1st-3rd power levels... Modern is a much shallower combat power curve than D&D. In a sense, a Good BAB is actually the Rogue's bab. The Fighter BAB is the over-the-top crazy specialist BAB. In D&D, I normally like to run games of 6th level characters. For combat purposes, I run Modern games at 8th or 9th level. For flexibility, Shadowrun is also a good system for wacky action. Its got a great factor for cinematic GMs, in that the standard response to any player request for doing something is "roll the dice, you'll need many successes." Not only that, but its power levels are closer to Gun-Fu. No Modern character less than 5th level can come close to daring to claim "Gun-Fu" as something within reach. [/QUOTE]
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Why does Grim Tales have the most customized CharGen?
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