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Why does Ice Storm suck?
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<blockquote data-quote="zorlag" data-source="post: 602109" data-attributes="member: 1394"><p><strong>Ice Storm</strong></p><p></p><p>Yeah, this isn't that great a spell, but neither is Fireball... Here is a D20 Modern version of Ice Storm, which I fully expect to become official D&D spell after the revision:</p><p></p><p>Ice Storm</p><p>Evocation [Cold]</p><p>Level: Arcane 4; Components: V, S, M; Casting Time: Attack action; Range: Long (400 ft. + 40 ft./level); Area: Cylinder (20-ft. radius, 40 ft. high); Duration: 1 round; Saving Throw: None; Spell Resistance: Yes</p><p>Hail falls for one full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to creatures in their path. Listen checks made within the ice storm’s effect take a –4 penalty, and all ground movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage inflicted).</p><p></p><p>- Now that it halves ground movement to half speed it becomes pretty nasty spell for wands and scrolls. It's surefire way to damage opponents short of SR and slows them up so that achers and you can keep pummeling at them even more. And long range is sweet as well.</p><p>Also note that extend spell will double damage as this spell has duration of 1 round... Extended version would work as lower-level version of blade barrier.</p><p></p><p>Z.</p></blockquote><p></p>
[QUOTE="zorlag, post: 602109, member: 1394"] [b]Ice Storm[/b] Yeah, this isn't that great a spell, but neither is Fireball... Here is a D20 Modern version of Ice Storm, which I fully expect to become official D&D spell after the revision: Ice Storm Evocation [Cold] Level: Arcane 4; Components: V, S, M; Casting Time: Attack action; Range: Long (400 ft. + 40 ft./level); Area: Cylinder (20-ft. radius, 40 ft. high); Duration: 1 round; Saving Throw: None; Spell Resistance: Yes Hail falls for one full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to creatures in their path. Listen checks made within the ice storm’s effect take a –4 penalty, and all ground movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage inflicted). - Now that it halves ground movement to half speed it becomes pretty nasty spell for wands and scrolls. It's surefire way to damage opponents short of SR and slows them up so that achers and you can keep pummeling at them even more. And long range is sweet as well. Also note that extend spell will double damage as this spell has duration of 1 round... Extended version would work as lower-level version of blade barrier. Z. [/QUOTE]
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Why does Ice Storm suck?
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