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Why does magic work the way it works?
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<blockquote data-quote="DM-Rocco" data-source="post: 2368214" data-attributes="member: 14451"><p>Magic is a tricky subject and sometimes games are better off or more rich if you play without it. Of course, that is neither here nor there.</p><p></p><p> </p><p>There are rules for creating your own spells and things like instant death effect have minimium level requirments, like the 4th level Phantasmal Force, it can kill you out right, but you have to fail two saving throws. It isn't until later levels that you see spells that can just kill with only one saving throw and usually only 9th level spells that are no save, just die. Also, first level spells are generally 1d4 damage and have a max level where damage caps, usually 5 hit dice and mostly only increases every other level. So there are rules for what a first level spell can do. If you wanted a no save/just die first level spell, it would only kill creatures of 1 hit point and only of size fine or smaller, of course, then you could just buy a fly swater. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>I have made up my own magic system twice, well, once, I am still fleshing out the second one. Back in AD&D it was a bit easier because you didn't have feats to worry about, in 3.0/3.5 you have to take a lot more stuff into consideration. It really is a lot more work than one might think, so people generally just play the basic magic system because it is easier.</p><p> </p><p>I have had players come to me in the past and say they wanted to make a spell or two, but that was more back in AD&D than in 3.0/3.5. I think that with feats that give you most of what you would change anyway, people just take feats rather than waste money and time trying get the same or simular effect. It really comes down tot he DM. If my wizard came to me and said he wanted to go to the wizard's guild to get a Ice ball spell instead of a fireball spell, I would not have a problem with that, but I think that 3.0/3.5 is a double edge sword in that regaurd in that people would rather wait until they get an Arch Mage level to change the energy type than just ask the DM if something is possible.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2368214, member: 14451"] Magic is a tricky subject and sometimes games are better off or more rich if you play without it. Of course, that is neither here nor there. There are rules for creating your own spells and things like instant death effect have minimium level requirments, like the 4th level Phantasmal Force, it can kill you out right, but you have to fail two saving throws. It isn't until later levels that you see spells that can just kill with only one saving throw and usually only 9th level spells that are no save, just die. Also, first level spells are generally 1d4 damage and have a max level where damage caps, usually 5 hit dice and mostly only increases every other level. So there are rules for what a first level spell can do. If you wanted a no save/just die first level spell, it would only kill creatures of 1 hit point and only of size fine or smaller, of course, then you could just buy a fly swater. :D I have made up my own magic system twice, well, once, I am still fleshing out the second one. Back in AD&D it was a bit easier because you didn't have feats to worry about, in 3.0/3.5 you have to take a lot more stuff into consideration. It really is a lot more work than one might think, so people generally just play the basic magic system because it is easier. I have had players come to me in the past and say they wanted to make a spell or two, but that was more back in AD&D than in 3.0/3.5. I think that with feats that give you most of what you would change anyway, people just take feats rather than waste money and time trying get the same or simular effect. It really comes down tot he DM. If my wizard came to me and said he wanted to go to the wizard's guild to get a Ice ball spell instead of a fireball spell, I would not have a problem with that, but I think that 3.0/3.5 is a double edge sword in that regaurd in that people would rather wait until they get an Arch Mage level to change the energy type than just ask the DM if something is possible. [/QUOTE]
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