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Why does magic work the way it works?
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<blockquote data-quote="JimAde" data-source="post: 2370611" data-attributes="member: 16739"><p>Quasqueton is, I believe, asking people for the in-game rationale they use for why things work the way the do in the rules. Like in my description of magic spells in my world, or Steveroo's description of how research works in his.</p><p></p><p>To answer some more of his questions in regards to my own campaign:</p><p></p><p><em>Why are some spells only divine, or only arcane, while some are both?</em></p><p>Because the gods are able to direct their followers to spells that the arcane casters haven't found formulae for yet. Also the arcanists have found formulae for spells that the gods have, for inscrutable reasons, not delivered to their followers</p><p></p><p><em>Why are some spells different levels depending on being divine or arcane?</em></p><p>Because even if the arcanists have found a formula for a spell that is the same as a spell delivered by the gods, the formula might be more or less efficient than the one the gods deliver. Again, the reasons are obscure to both kinds of casters (and to be honest I haven't come up with a good reason why the gods would gimp their own folllowers, yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p><em>Why is the list of summonable monsters not mirror images (celestial X and fiendish X)?</em></p><p>Actually I let summoning casters come up with their own lists (with my approval and input of course) so it's not so much that good guys get one set and bad guys get another. Every summoner will summon different critters based mostly on personal preference or, in the case of divine casters, the god's preference. If thet player wants to put in the time to have a really comprehensive list of appropriate CR critters, that's fine with me.</p></blockquote><p></p>
[QUOTE="JimAde, post: 2370611, member: 16739"] Quasqueton is, I believe, asking people for the in-game rationale they use for why things work the way the do in the rules. Like in my description of magic spells in my world, or Steveroo's description of how research works in his. To answer some more of his questions in regards to my own campaign: [I]Why are some spells only divine, or only arcane, while some are both?[/I] Because the gods are able to direct their followers to spells that the arcane casters haven't found formulae for yet. Also the arcanists have found formulae for spells that the gods have, for inscrutable reasons, not delivered to their followers [I]Why are some spells different levels depending on being divine or arcane?[/I] Because even if the arcanists have found a formula for a spell that is the same as a spell delivered by the gods, the formula might be more or less efficient than the one the gods deliver. Again, the reasons are obscure to both kinds of casters (and to be honest I haven't come up with a good reason why the gods would gimp their own folllowers, yet. :) ) [I]Why is the list of summonable monsters not mirror images (celestial X and fiendish X)?[/I] Actually I let summoning casters come up with their own lists (with my approval and input of course) so it's not so much that good guys get one set and bad guys get another. Every summoner will summon different critters based mostly on personal preference or, in the case of divine casters, the god's preference. If thet player wants to put in the time to have a really comprehensive list of appropriate CR critters, that's fine with me. [/QUOTE]
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