Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why does magic work the way it works?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2370804" data-attributes="member: 172"><p>I was going to do a quick type up on my rationale behind magic, but its sort of made to answer different questions than your, including some campaign specific ones (see the *)</p><p></p><p>The basic concept: Magic is, in its passive form, an untapped energy that flows all around the world. In some places these flows become rivers, or "ley lines" which visibly glow. But in most places, this passive magic, or <em>the flow</em> remains invisible and undetected.</p><p></p><p><strong>1) Why do spellcasters cast spells? Why don't magical effects just happen?</strong></p><p></p><p>By default, the strength of the flow is too weak and undirected to really accomplish anything. When unidrected, the flow doesn't really do anything. It's just untapped potential.</p><p></p><p>When spellcasters cast spells, they have gathered the flow energy and -- more importantly -- shaped it to acheive the effect that they desire. Sort of like if a team of horses simply put out to pasture don't do acheive much, but harnessed and put into a team, they can pull a plow or a wagon.</p><p></p><p><strong>2) Why do wizards prepare spells and sorcerers simply cast any spell that they know? Why do sorcerers know so few spells.</strong></p><p></p><p>Both wizards and sorcerers must gather energy to use it. This is a major component of the rest period and preparation time.</p><p></p><p>But wizards are not inhernently magical creatures. The flow is a slippery energy, and if the wizard does not shape the spell when preparing it, it can accoplish nothing. But in some cases, a wizard can leave an alotment of gathered flow energy unshaped and shape it later. The shaping of these spells is a formulaic thing, so they can easily learn whatever spells their mind will bear.</p><p></p><p>Sorcerers, on the other hand, are inherently magical creatures. They cannot deliberately shape spells; shaping the magic that naturally flows through them in an instinctual thing. When a sorcerer casts a spell, however, they can shape the energy as they cast is, as a reflex. Of course, reflexes take deliberate training. Mere memorization of formulas and principles is not enough.</p><p></p><p><strong>3) Okay, why do clerics cast spells? Why do they prepare them?</strong></p><p></p><p>Much like sorcerers and magical creature, gods are magical creatures, perhaps moreso than either of the prior. Immense magical power wells up in divinities.</p><p></p><p>But divinities are, by nature, aloof from the world, almost operating by different rules of reality than other creatures. Mortals consider philosophy and ethics; gods are in some way actual expressions of these thoughts and concepts.</p><p></p><p>It is possible for a cleric to tap into this immense power, but it takes deliberate communion with the divine beings. Spells are not simply miracles; they are fragments of the flow energy that the cleric is granted from their deity. Though gods can perform miracles directly, this is almost contrary to their nature, so it is rare.</p><p></p><p><strong>4) What about psions and other psychic creatures? Why DON'T they cast spells.</strong></p><p></p><p>In most ways, psions and psionic creatures are similar to sorcerers and magical creatures. They have an innate connection to the flow. However, whereas sorcerers and magical creatures pull flow energy into themselves and then shape it into spells reflexively, psions and psychic creatures <em>reach out</em> to the flow, and shape it as a force of will.</p><p></p><p><strong>5) Why are sorcerers different from creatures with spell like abilities?</strong></p><p></p><p>A sorcerer is to a magical creature a bit like a learned monk is to animals that they strive to emulate in the wilderness. An animal has claws, fangs, possibly venom sacks. Similarly magical creatures have organs and glands that do specific jobs. However, like a monk learns to shape his hand into a fang like shape for a strike, or learn the weaving motions of a mongoose, a sorcerer has flexibility and discipline allowing them to shape their magical selves to perform feats similar to magical creatures, similar to the way a monk emulates animals.</p><p></p><p><strong>6*) Why do ley lines glow? Why do wild surges occur near ley lines. (* this pertains to setting specific stuff in my game)</strong></p><p></p><p>Normally, when a spell is cast, the flow is so weak and undirected, it is merely pushed aside by the passing spell.</p><p></p><p>However, when an area becomes saturated in the flow, the little random pertubations of magic begin to express themselves. This is normally simply the soft glow of a ley line. Usually little else occurs, as the flow of ley lines don't naturally allow the flow to accumulate to the level that creates effects much more potent than this (ley line nexuses are a different story.)</p><p></p><p>However, when you intoduce an active spell to the area, it becomes super-saturated and the flow is often to intense for there to be no magical manifestation. The spell is beat around like an eddy in the current which is often enough to cause the spell to unravel. And when it does, the little magical "directions" that make up the spell interact with the surrounding flow energy in ways that produce unpredictable results.</p></blockquote><p></p>
[QUOTE="Psion, post: 2370804, member: 172"] I was going to do a quick type up on my rationale behind magic, but its sort of made to answer different questions than your, including some campaign specific ones (see the *) The basic concept: Magic is, in its passive form, an untapped energy that flows all around the world. In some places these flows become rivers, or "ley lines" which visibly glow. But in most places, this passive magic, or [i]the flow[/i] remains invisible and undetected. [B]1) Why do spellcasters cast spells? Why don't magical effects just happen?[/B] By default, the strength of the flow is too weak and undirected to really accomplish anything. When unidrected, the flow doesn't really do anything. It's just untapped potential. When spellcasters cast spells, they have gathered the flow energy and -- more importantly -- shaped it to acheive the effect that they desire. Sort of like if a team of horses simply put out to pasture don't do acheive much, but harnessed and put into a team, they can pull a plow or a wagon. [B]2) Why do wizards prepare spells and sorcerers simply cast any spell that they know? Why do sorcerers know so few spells.[/B] Both wizards and sorcerers must gather energy to use it. This is a major component of the rest period and preparation time. But wizards are not inhernently magical creatures. The flow is a slippery energy, and if the wizard does not shape the spell when preparing it, it can accoplish nothing. But in some cases, a wizard can leave an alotment of gathered flow energy unshaped and shape it later. The shaping of these spells is a formulaic thing, so they can easily learn whatever spells their mind will bear. Sorcerers, on the other hand, are inherently magical creatures. They cannot deliberately shape spells; shaping the magic that naturally flows through them in an instinctual thing. When a sorcerer casts a spell, however, they can shape the energy as they cast is, as a reflex. Of course, reflexes take deliberate training. Mere memorization of formulas and principles is not enough. [B]3) Okay, why do clerics cast spells? Why do they prepare them?[/B] Much like sorcerers and magical creature, gods are magical creatures, perhaps moreso than either of the prior. Immense magical power wells up in divinities. But divinities are, by nature, aloof from the world, almost operating by different rules of reality than other creatures. Mortals consider philosophy and ethics; gods are in some way actual expressions of these thoughts and concepts. It is possible for a cleric to tap into this immense power, but it takes deliberate communion with the divine beings. Spells are not simply miracles; they are fragments of the flow energy that the cleric is granted from their deity. Though gods can perform miracles directly, this is almost contrary to their nature, so it is rare. [B]4) What about psions and other psychic creatures? Why DON'T they cast spells.[/B] In most ways, psions and psionic creatures are similar to sorcerers and magical creatures. They have an innate connection to the flow. However, whereas sorcerers and magical creatures pull flow energy into themselves and then shape it into spells reflexively, psions and psychic creatures [i]reach out[/i] to the flow, and shape it as a force of will. [B]5) Why are sorcerers different from creatures with spell like abilities?[/B] A sorcerer is to a magical creature a bit like a learned monk is to animals that they strive to emulate in the wilderness. An animal has claws, fangs, possibly venom sacks. Similarly magical creatures have organs and glands that do specific jobs. However, like a monk learns to shape his hand into a fang like shape for a strike, or learn the weaving motions of a mongoose, a sorcerer has flexibility and discipline allowing them to shape their magical selves to perform feats similar to magical creatures, similar to the way a monk emulates animals. [B]6*) Why do ley lines glow? Why do wild surges occur near ley lines. (* this pertains to setting specific stuff in my game)[/B] Normally, when a spell is cast, the flow is so weak and undirected, it is merely pushed aside by the passing spell. However, when an area becomes saturated in the flow, the little random pertubations of magic begin to express themselves. This is normally simply the soft glow of a ley line. Usually little else occurs, as the flow of ley lines don't naturally allow the flow to accumulate to the level that creates effects much more potent than this (ley line nexuses are a different story.) However, when you intoduce an active spell to the area, it becomes super-saturated and the flow is often to intense for there to be no magical manifestation. The spell is beat around like an eddy in the current which is often enough to cause the spell to unravel. And when it does, the little magical "directions" that make up the spell interact with the surrounding flow energy in ways that produce unpredictable results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why does magic work the way it works?
Top