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Why does mounted combat feel underwhelming in 5e?
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<blockquote data-quote="humble minion" data-source="post: 9016635" data-attributes="member: 5948"><p>Depends on your playstyle and the nature of your campaign a bit. I'm playing a paladin in Storm King's Thunder at the moment, and there's a lot of outdoor encounters in that campaign - probably more than indoor (although a lot of them have been onboard ship, where horses are less than useful...). But of course if I'd been playing Dungeon of the Mad Mage this would very much not be true.</p><p></p><p>Even so, the steed hasn't seen a lot of use. It's been great as a transport option when we need to travel long distances in a hurry (with a Potion of Growth, it can even carry the whole party), but as a combat option - no. I'm just on the cusp of level 12 now, and my steed still has only 19 hit points. I can't remember the last time anything i was fighting did that little damage. If the steed gets hit at all, it's going to die (and it's still a level and a bit before I can use Find Greater Steed). That lack of survivability is just a showstopper when it comes to going into combat mounted. You have to spend a feat on Mounted Combat to make it even slightly functional, and even then, it's not going to extend your steed's lifespan very much. And spending a feat on something so situational is hard to justify.</p><p></p><p>Which is a shame. I'd love to play a game centred around a band of horse nomad PCs or something, for example, but the rules just don't support it. I'm sure there's 3pp products that fill the gap of course.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9016635, member: 5948"] Depends on your playstyle and the nature of your campaign a bit. I'm playing a paladin in Storm King's Thunder at the moment, and there's a lot of outdoor encounters in that campaign - probably more than indoor (although a lot of them have been onboard ship, where horses are less than useful...). But of course if I'd been playing Dungeon of the Mad Mage this would very much not be true. Even so, the steed hasn't seen a lot of use. It's been great as a transport option when we need to travel long distances in a hurry (with a Potion of Growth, it can even carry the whole party), but as a combat option - no. I'm just on the cusp of level 12 now, and my steed still has only 19 hit points. I can't remember the last time anything i was fighting did that little damage. If the steed gets hit at all, it's going to die (and it's still a level and a bit before I can use Find Greater Steed). That lack of survivability is just a showstopper when it comes to going into combat mounted. You have to spend a feat on Mounted Combat to make it even slightly functional, and even then, it's not going to extend your steed's lifespan very much. And spending a feat on something so situational is hard to justify. Which is a shame. I'd love to play a game centred around a band of horse nomad PCs or something, for example, but the rules just don't support it. I'm sure there's 3pp products that fill the gap of course. [/QUOTE]
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Why does mounted combat feel underwhelming in 5e?
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