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General Tabletop Discussion
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Why does mounted combat feel underwhelming in 5e?
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<blockquote data-quote="Willie the Duck" data-source="post: 9019926" data-attributes="member: 6799660"><p>I think people have laid out many of the major issues. Two other present themselves:</p><ul> <li data-xf-list-type="ul">Mobility in general) In D&D (and any other game where one person moves and acts, then mostly freezes in place while everyone else moves and acts), it is very much dependent upon the rest of the game rules as to whether mobility is highly valuable. If you have to end your move when you attack, then it may not really help much -- maybe letting you attack first, but if people don't drop after being subjected to one round of attacks (and counter-attack with full force), it might not be all that much benefit. If you get multiple attacks, but not so if you charge past someone taking one big swing, you also might be dragging out the combat to a great degree (and if 40-60% of opponents have some kind of ranged attack, charging from outside retribution range to the same distance in the other direction is probably not going to happen). </li> <li data-xf-list-type="ul">For historical reasons (<em>Chainmail</em>), after a certain point horses are rather flimsy compared to most PCs and the things they face. That's a specific decision D&D made that did not have to be the case. <em>Chainmail </em>also had a lance charge be one of the only real reliable ways that you could actually land a hit on someone wearing plate. D&D, even the ones where lance charges do double damage, have never made mounted combat that strong*, and offered all sort of other methods of making your attacks better able to hit heavily-armored opponents (everything else developed afterwards which add +s to hit). <span style="font-size: 9px">*excepting mounted archery, which is great when you can do it.</span></li> </ul></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9019926, member: 6799660"] I think people have laid out many of the major issues. Two other present themselves: [LIST] [*]Mobility in general) In D&D (and any other game where one person moves and acts, then mostly freezes in place while everyone else moves and acts), it is very much dependent upon the rest of the game rules as to whether mobility is highly valuable. If you have to end your move when you attack, then it may not really help much -- maybe letting you attack first, but if people don't drop after being subjected to one round of attacks (and counter-attack with full force), it might not be all that much benefit. If you get multiple attacks, but not so if you charge past someone taking one big swing, you also might be dragging out the combat to a great degree (and if 40-60% of opponents have some kind of ranged attack, charging from outside retribution range to the same distance in the other direction is probably not going to happen). [*]For historical reasons ([I]Chainmail[/I]), after a certain point horses are rather flimsy compared to most PCs and the things they face. That's a specific decision D&D made that did not have to be the case. [I]Chainmail [/I]also had a lance charge be one of the only real reliable ways that you could actually land a hit on someone wearing plate. D&D, even the ones where lance charges do double damage, have never made mounted combat that strong*, and offered all sort of other methods of making your attacks better able to hit heavily-armored opponents (everything else developed afterwards which add +s to hit). [SIZE=1]*excepting mounted archery, which is great when you can do it.[/SIZE] [/LIST] [/QUOTE]
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Why does mounted combat feel underwhelming in 5e?
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