Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why does OSR Design Draw You In?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SpellObjectEnthusiast" data-source="post: 9861123" data-attributes="member: 7031017"><p>"perception" in Old school games is essentially the Search action - spend 10 minutes searching at most a 10x10 square, with a 17% chance of success each time, no retries.</p><p></p><p>This rule is so horrendously bad and unusable that, by necessity, people started making up their own way of resolving searching, namely the "interrogate the fiction" approach that is so popular nowadays. Effectively - you ignore the bad rule and solve everything with the GM ruling what you do/don't find based on your description alone. Many games like Into the Odd, Cairn, etc do away with the Search rules entirely and explicitly state that "interrogate the fiction" is the correct and only way to play.</p><p></p><p>It's hard to implement "interrogate the fiction" into games that mechanize perception in a functional way - it feels like you're choosing not to use the rules in favor of fiat, rather than abandoning rules that don't work in favor of something that does. For example, in Call of Cthulhu there's some pretty detailed skill rules for searching and researching that allow for a lot of player investment - replacing all that with "just tell me where you're looking, I'll tell you if you find anything, we don't need to roll" feels bad.</p></blockquote><p></p>
[QUOTE="SpellObjectEnthusiast, post: 9861123, member: 7031017"] "perception" in Old school games is essentially the Search action - spend 10 minutes searching at most a 10x10 square, with a 17% chance of success each time, no retries. This rule is so horrendously bad and unusable that, by necessity, people started making up their own way of resolving searching, namely the "interrogate the fiction" approach that is so popular nowadays. Effectively - you ignore the bad rule and solve everything with the GM ruling what you do/don't find based on your description alone. Many games like Into the Odd, Cairn, etc do away with the Search rules entirely and explicitly state that "interrogate the fiction" is the correct and only way to play. It's hard to implement "interrogate the fiction" into games that mechanize perception in a functional way - it feels like you're choosing not to use the rules in favor of fiat, rather than abandoning rules that don't work in favor of something that does. For example, in Call of Cthulhu there's some pretty detailed skill rules for searching and researching that allow for a lot of player investment - replacing all that with "just tell me where you're looking, I'll tell you if you find anything, we don't need to roll" feels bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why does OSR Design Draw You In?
Top