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*Pathfinder & Starfinder
Why Does spell Reasearch Have Such a High Cost?
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<blockquote data-quote="Pax" data-source="post: 771719" data-attributes="member: 6875"><p>"The only" ... ? You do realise that, at least in that game world (and if you're fortunate enough to see your GM publish his own world, in PUBLISHED works), yoru Wizard gets immortalised?</p><p></p><p>"Bigby" was an actual player-character, in Gygax's own home campaign (the game form whence sprang the World of Greyhawk). Note, <em>his</em> custom spells are in the PHB now. That sortof benefit, even if only wihtin one gaming group, is in and of itself nothing to sneeze at. Along with Mordenkainen's spells, for another example from the same game.</p><p></p><p>And again: the spell isn't on any other wizard's or sorceror's spell list, until and unless you teach it to them (or they get a scroll of it, and make the spellcraft check to decipher and understand it). Thus, a Wand of "Merlion's Mystic Devastation" (or whatever) woudl be useless except to you, or a Rogue or Bard with UMD, who pretty much would <strong>still</strong> have to know <strong>you</strong>, personally, in some way or other, so he could mimic <strong>your</strong> private, personal spell list.</p><p></p><p></p><p></p><p>... "some" ... ? If you're a member of a large guild, you could probably make a PROFIT on your efforts ... selling the spell at 1/10 the research cost, complete with a "year and a day" NDA of course. Sell to ten other spellcasters, and it just BECAME a free spell -- if it works atall, of course. Sell to 11 or mroe, and you're making profit.</p><p></p><p></p><p></p><p>So, because the wizard NEEDS two spells for free, every spellcaster should get INFINITE spells researched for free? I don't buy it.</p><p></p><p></p><p></p><p>If it's a custom spell, and only yoru wizard has it ... then arguably, noone can <em>lay plans to counter it</em>. If noone but your trusted companions ever survives an encounter in which you USE yoru special, super-duper custom spell ... noone but said trusted companions will even know it EXISTS.</p><p></p><p>That is a <em>huge</em> benefit.</p><p></p><p></p><p></p><p>And you can expect, at those prices, to see everyone with very nearly nothing BUT custom spells. You shoudl script the world to reflet the concept that -- being so cheap to research -- new spells are literally a-dime-a-dozen.</p><p></p><p>IOW, you're talking a higher-magic campaign than the FR, which is the <strong>archetype</strong> for high-magic campaigns.</p><p></p><p></p><p></p><p>You don't need a custom spell to RP. Find a new way to apply existing spells. Alter the pure-window-dressing elements of the spell. <em>Pick up the Spell Thematics feat.</em></p><p></p><p>And yes; most 5th level wizards aren't researchign diddly. Consider previous editions, where you had to be 7th level to even write a scroll, and IIRC, 12th level to research a new spell at all.</p><p></p><p>With the difference in what any single level means, that converts to 3E terms of roughly 15th to 20th level to make a scroll and 25th to 35th level to research new spells.</p><p></p><p></p><p></p><p>Heh. My original 3E GM would have absolute apoplexy at your suggestion. Being a 1E/2E veteran, he nearly had a fit to hear how lenient 3E <strong>already</strong> is ... !</p><p></p><p>He figured even a low-level spell to take <strong>years</strong>, and tens of thousands of GP (or more!). For <strong>starters</strong>.</p><p></p><p></p><p></p><p>Because any power granted to a cleric, comes FROM that deity. Theres only so much to go around, after all.</p><p></p><p>And no, clerics don't need a different system. The incense-and-meditation bit is all that needs to differ ... and that's purely <strong>window dressing</strong>.</p><p></p><p></p><p></p><p>I haven't been doing so. I've been speaking to you in a familiar, "we're all gamers here" tone. "Nope. Game balance is why" isn't patronising; nor was it sarcastic.</p><p></p><p>TRUST me ... if I had wanted to be insulting, well -- I'd probably be <strong>banned</strong> from ENWorld for a long time, and <strong>you</strong> would still be staring in shock and dismay at your monitor, come three weeks from now. I have "Epic Weapon Specialisation: Caustic Wit" ...</p></blockquote><p></p>
[QUOTE="Pax, post: 771719, member: 6875"] "The only" ... ? You do realise that, at least in that game world (and if you're fortunate enough to see your GM publish his own world, in PUBLISHED works), yoru Wizard gets immortalised? "Bigby" was an actual player-character, in Gygax's own home campaign (the game form whence sprang the World of Greyhawk). Note, [i]his[/i] custom spells are in the PHB now. That sortof benefit, even if only wihtin one gaming group, is in and of itself nothing to sneeze at. Along with Mordenkainen's spells, for another example from the same game. And again: the spell isn't on any other wizard's or sorceror's spell list, until and unless you teach it to them (or they get a scroll of it, and make the spellcraft check to decipher and understand it). Thus, a Wand of "Merlion's Mystic Devastation" (or whatever) woudl be useless except to you, or a Rogue or Bard with UMD, who pretty much would [b]still[/b] have to know [b]you[/b], personally, in some way or other, so he could mimic [b]your[/b] private, personal spell list. ... "some" ... ? If you're a member of a large guild, you could probably make a PROFIT on your efforts ... selling the spell at 1/10 the research cost, complete with a "year and a day" NDA of course. Sell to ten other spellcasters, and it just BECAME a free spell -- if it works atall, of course. Sell to 11 or mroe, and you're making profit. So, because the wizard NEEDS two spells for free, every spellcaster should get INFINITE spells researched for free? I don't buy it. If it's a custom spell, and only yoru wizard has it ... then arguably, noone can [i]lay plans to counter it[/i]. If noone but your trusted companions ever survives an encounter in which you USE yoru special, super-duper custom spell ... noone but said trusted companions will even know it EXISTS. That is a [i]huge[/i] benefit. And you can expect, at those prices, to see everyone with very nearly nothing BUT custom spells. You shoudl script the world to reflet the concept that -- being so cheap to research -- new spells are literally a-dime-a-dozen. IOW, you're talking a higher-magic campaign than the FR, which is the [b]archetype[/b] for high-magic campaigns. You don't need a custom spell to RP. Find a new way to apply existing spells. Alter the pure-window-dressing elements of the spell. [i]Pick up the Spell Thematics feat.[/i] And yes; most 5th level wizards aren't researchign diddly. Consider previous editions, where you had to be 7th level to even write a scroll, and IIRC, 12th level to research a new spell at all. With the difference in what any single level means, that converts to 3E terms of roughly 15th to 20th level to make a scroll and 25th to 35th level to research new spells. Heh. My original 3E GM would have absolute apoplexy at your suggestion. Being a 1E/2E veteran, he nearly had a fit to hear how lenient 3E [b]already[/b] is ... ! He figured even a low-level spell to take [b]years[/b], and tens of thousands of GP (or more!). For [b]starters[/b]. Because any power granted to a cleric, comes FROM that deity. Theres only so much to go around, after all. And no, clerics don't need a different system. The incense-and-meditation bit is all that needs to differ ... and that's purely [b]window dressing[/b]. I haven't been doing so. I've been speaking to you in a familiar, "we're all gamers here" tone. "Nope. Game balance is why" isn't patronising; nor was it sarcastic. TRUST me ... if I had wanted to be insulting, well -- I'd probably be [b]banned[/b] from ENWorld for a long time, and [b]you[/b] would still be staring in shock and dismay at your monitor, come three weeks from now. I have "Epic Weapon Specialisation: Caustic Wit" ... [/QUOTE]
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