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Why Does spell Reasearch Have Such a High Cost?
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<blockquote data-quote="Pax" data-source="post: 771755" data-attributes="member: 6875"><p>A simple Geas spell, requiring nondisclosure of the spell to anyone else, for the mystically-semi-standard "year and a day", preserves the uniqueness of yoru creation for that time span. Hence my reference to "NDA's" ("non-disclosure agreements").</p><p></p><p>After that, the potential benefit of having <strong>your</strong> name on a spell is, itself, nothing to look down at. Even if it's only a first-level spell; how many first-level spells have a mage's name, as part of the spell name?</p><p></p><p>Offhand, without opening my books, I can think of one -- Tenser's Floating Disk (Tenser being <strong>another</strong> player characetr form Gygax's early homebrew campaign ...).</p><p></p><p></p><p></p><p>Well, "unique" does mean "singlular" as in "only one" ... so if the spell is unique to you, <em>only you have it.</em></p><p></p><p>Picture, if you were the <strong>only</strong> wizard with Prismatic Pray, Wall, and Sphere. <strong>Noone else has even heard of such a spell.</strong> What happens when you run into some nasty thing, and pop off a Prismatic Wall?</p><p></p><p>Simple: the enemy has <strong>no idea</strong> how to handle it. ALL they know is, it's a bright, sparkly, colored wall of light. They don't <strong>know</strong> not to stick their hand through it ... or try to step through it. They can logically <strong>guess</strong> that doing so owuld be hazardous, but they might be (over-)confident in their defensive magics.</p><p></p><p>Only to get shunted to another (random) plane, by that key seent layer of the Wall. Buh-bye, sucks to be them!</p><p></p><p></p><p></p><p>Yes, all of DND is higher magic than previous editions. The FR is even higher magic than core D&D.</p><p></p><p>But IMO, cutting spell reserch costs by an entire order of magnitude, would go ... well, an order of magnitude above the FR, setting new records for "high magic campaign" ...</p><p></p><p></p><p></p><p>Depends on the deity; ifyouw ant to have the cleric just ASK for a new power "because deities shuld want their clerics to be powerful" ... well, if <strong>you</strong> were a deity of, say ... springtime rains. A mortal, one of your clerics, comes up to you, and says something like:</p><p></p><p><span style="color: red">"Your masterfulness, sir, I know you have blessed my people with wonderful rains, giving us bountiful crops, for lo! these past hundred years ...... and I know you have blessed me, and my fellow preists, with the ability to call rin directly to any place, in all of the world ... and with many other miraculous powers.</span></p><p><span style="color: red"></span></p><p><span style="color: red">But, well, um ... that's not good enough. You see, well ... we want to be able to create new rivers wherever we want too -- even if we have to start with just a little stream. There are alot of places where we just can't BRING rian often enough, but people want to live there, and need food too ... </span></p><p><span style="color: red"></span></p><p><span style="color: red">... so, how about it, O Great Master of the Rains and Waters ... what do you say? Give me some MORE power, since what you'e already (in yoru infinite wisdom) given us isn't enough. Okay?"</span></p><p></p><p>Well, unless this Rain-and-waters god is a total pushover ... s/he is likely to take MAJOR offense at the impertinence of a <em>mere mortal</em> daring to suggest that a GOD, has not done enough.</p><p></p><p>In greek mythology ... roman mythology ... or frankly, solid "full of wroth" old-testiment judaeochristianity ... not only is said CLERIC likely to be punished ... entire <strong>nations</strong> might feel the god's wrath.</p><p></p><p>Plenty of examples from real-world mythology portray Gods as fickle, self-interested beings, <strong>rather</strong> than as "noblesse oblige" style deities. Even LG deities would likely visit some punishment or chastisement on a mortal so cheeky as to directly ask for a specific power.</p><p></p><p>Hence, vision quests and meditation, asking/hoping to be given the inspiration of how to do X magical thing, if it can be done at all. Mechanically, ofc, the time and money spent on research -- money in this case, likely spent on rituals, gifts, sacrifices, and other methods of appeasing the deity (and their servant(s), while workign one's way up the chain-of-command).</p></blockquote><p></p>
[QUOTE="Pax, post: 771755, member: 6875"] A simple Geas spell, requiring nondisclosure of the spell to anyone else, for the mystically-semi-standard "year and a day", preserves the uniqueness of yoru creation for that time span. Hence my reference to "NDA's" ("non-disclosure agreements"). After that, the potential benefit of having [b]your[/b] name on a spell is, itself, nothing to look down at. Even if it's only a first-level spell; how many first-level spells have a mage's name, as part of the spell name? Offhand, without opening my books, I can think of one -- Tenser's Floating Disk (Tenser being [b]another[/b] player characetr form Gygax's early homebrew campaign ...). Well, "unique" does mean "singlular" as in "only one" ... so if the spell is unique to you, [i]only you have it.[/i] Picture, if you were the [b]only[/b] wizard with Prismatic Pray, Wall, and Sphere. [b]Noone else has even heard of such a spell.[/b] What happens when you run into some nasty thing, and pop off a Prismatic Wall? Simple: the enemy has [b]no idea[/b] how to handle it. ALL they know is, it's a bright, sparkly, colored wall of light. They don't [b]know[/b] not to stick their hand through it ... or try to step through it. They can logically [b]guess[/b] that doing so owuld be hazardous, but they might be (over-)confident in their defensive magics. Only to get shunted to another (random) plane, by that key seent layer of the Wall. Buh-bye, sucks to be them! Yes, all of DND is higher magic than previous editions. The FR is even higher magic than core D&D. But IMO, cutting spell reserch costs by an entire order of magnitude, would go ... well, an order of magnitude above the FR, setting new records for "high magic campaign" ... Depends on the deity; ifyouw ant to have the cleric just ASK for a new power "because deities shuld want their clerics to be powerful" ... well, if [b]you[/b] were a deity of, say ... springtime rains. A mortal, one of your clerics, comes up to you, and says something like: [color=red]"Your masterfulness, sir, I know you have blessed my people with wonderful rains, giving us bountiful crops, for lo! these past hundred years ...... and I know you have blessed me, and my fellow preists, with the ability to call rin directly to any place, in all of the world ... and with many other miraculous powers. But, well, um ... that's not good enough. You see, well ... we want to be able to create new rivers wherever we want too -- even if we have to start with just a little stream. There are alot of places where we just can't BRING rian often enough, but people want to live there, and need food too ... ... so, how about it, O Great Master of the Rains and Waters ... what do you say? Give me some MORE power, since what you'e already (in yoru infinite wisdom) given us isn't enough. Okay?"[/color] Well, unless this Rain-and-waters god is a total pushover ... s/he is likely to take MAJOR offense at the impertinence of a [i]mere mortal[/i] daring to suggest that a GOD, has not done enough. In greek mythology ... roman mythology ... or frankly, solid "full of wroth" old-testiment judaeochristianity ... not only is said CLERIC likely to be punished ... entire [b]nations[/b] might feel the god's wrath. Plenty of examples from real-world mythology portray Gods as fickle, self-interested beings, [b]rather[/b] than as "noblesse oblige" style deities. Even LG deities would likely visit some punishment or chastisement on a mortal so cheeky as to directly ask for a specific power. Hence, vision quests and meditation, asking/hoping to be given the inspiration of how to do X magical thing, if it can be done at all. Mechanically, ofc, the time and money spent on research -- money in this case, likely spent on rituals, gifts, sacrifices, and other methods of appeasing the deity (and their servant(s), while workign one's way up the chain-of-command). [/QUOTE]
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Why Does spell Reasearch Have Such a High Cost?
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