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Why Does spell Reasearch Have Such a High Cost?
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<blockquote data-quote="Drawmack" data-source="post: 771881" data-attributes="member: 4981"><p>I think the two of you are arguing from different sides of the same tree. I will explain my rational on these rules and see if it makes sense to either of you.</p><p></p><p>First I must explain where magic comes from IMCW.</p><p></p><p>Magical Energy - There are flows of energy that circle the world flowing like rivers. These flows are invisible to all, though some (sorcerers) can feel them.</p><p></p><p>Spell - The means and ways of chanelling this energy through the caster to create a specific magical effect.</p><p></p><p>Different types of casters channel this energy in different ways. Divine casters use prayers and focuses to bring their mind and spirit into enough harmony with the world around them to directly channel this energy. Almost like a shaman. Bards play songs whose tonal qualities form this energy. Sorcerers feel the power coursing around them at all times, so closing their eyes and envisioning the effects is enough. Wizard's practice rituals to accomplish similar goals to the divine caster but in a different way.</p><p></p><p>All that being said:</p><p>When a caster researches a new spell they are attempting to find a new way to tap and contort this energy. This is vastly more difficult then learning a way that someone else has taken already. I can prove this, pick a destination you've never been anywhere near before and drive there without any aid or directions from anyone or anything. Okay, lost yet - now buy a map and go home. Therefore it is vastly more expensive to research it. The caster probably hurts themselves numerous times in the process by making somthing to strong or two unwieldly. The arcane caster is probably going to burn a lot of unnecessary components, the divine caster is probably going to have to pay tribute to numberous churces to gain access to their libraries to find similar prayers. All of this stuff costs money and a lot of it.</p><p></p><p>My honest opinion is that you want to develop a repritiour of custom spells and you're pissed because game mechanics don't let you do that. Well even the greatest jazz musician had to learn the standards first.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 771881, member: 4981"] I think the two of you are arguing from different sides of the same tree. I will explain my rational on these rules and see if it makes sense to either of you. First I must explain where magic comes from IMCW. Magical Energy - There are flows of energy that circle the world flowing like rivers. These flows are invisible to all, though some (sorcerers) can feel them. Spell - The means and ways of chanelling this energy through the caster to create a specific magical effect. Different types of casters channel this energy in different ways. Divine casters use prayers and focuses to bring their mind and spirit into enough harmony with the world around them to directly channel this energy. Almost like a shaman. Bards play songs whose tonal qualities form this energy. Sorcerers feel the power coursing around them at all times, so closing their eyes and envisioning the effects is enough. Wizard's practice rituals to accomplish similar goals to the divine caster but in a different way. All that being said: When a caster researches a new spell they are attempting to find a new way to tap and contort this energy. This is vastly more difficult then learning a way that someone else has taken already. I can prove this, pick a destination you've never been anywhere near before and drive there without any aid or directions from anyone or anything. Okay, lost yet - now buy a map and go home. Therefore it is vastly more expensive to research it. The caster probably hurts themselves numerous times in the process by making somthing to strong or two unwieldly. The arcane caster is probably going to burn a lot of unnecessary components, the divine caster is probably going to have to pay tribute to numberous churces to gain access to their libraries to find similar prayers. All of this stuff costs money and a lot of it. My honest opinion is that you want to develop a repritiour of custom spells and you're pissed because game mechanics don't let you do that. Well even the greatest jazz musician had to learn the standards first. [/QUOTE]
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