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General Tabletop Discussion
*Pathfinder & Starfinder
Why Does spell Reasearch Have Such a High Cost?
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<blockquote data-quote="Petrosian" data-source="post: 773834" data-attributes="member: 1149"><p>Ok to be precise...</p><p></p><p>Adding a spell to your spellbook, or gaining a feat, or adding ranks to a skill, or picking up a magic item, by default increases the characters power. he now has an ability he did not have before.</p><p></p><p>There is no inherent power difference, however, implied or in fact, stemming from whether that spell was from the PHB, Tome and blood, BoEM 46, the Sunday paper , a custom one introduced by the GM or one researched by the player.</p><p></p><p>If the spell chosen is balanced, it matters not where it came from... the power gained is the same as if it was a PHB spell or from any other sources.</p><p></p><p>matter of fact, the GM is in a much better position to judge FOR HIS GAME the balance of spells because he knows the ins and outs of his world and the SUBJECTIVE demands of his challenges. </p><p></p><p>meanwhile, as to making up class abilities and that nonsense, there are sections in the PHB and DMg on customizing classes by doing just that. Customizing things is not a no-no. There is no rule against creating feats to fit your campaign or class or character... it all just has to go thru the only filter that matters one iota... your GM.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 773834, member: 1149"] Ok to be precise... Adding a spell to your spellbook, or gaining a feat, or adding ranks to a skill, or picking up a magic item, by default increases the characters power. he now has an ability he did not have before. There is no inherent power difference, however, implied or in fact, stemming from whether that spell was from the PHB, Tome and blood, BoEM 46, the Sunday paper , a custom one introduced by the GM or one researched by the player. If the spell chosen is balanced, it matters not where it came from... the power gained is the same as if it was a PHB spell or from any other sources. matter of fact, the GM is in a much better position to judge FOR HIS GAME the balance of spells because he knows the ins and outs of his world and the SUBJECTIVE demands of his challenges. meanwhile, as to making up class abilities and that nonsense, there are sections in the PHB and DMg on customizing classes by doing just that. Customizing things is not a no-no. There is no rule against creating feats to fit your campaign or class or character... it all just has to go thru the only filter that matters one iota... your GM. [/QUOTE]
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Why Does spell Reasearch Have Such a High Cost?
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