Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Does spell Reasearch Have Such a High Cost?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 775096" data-attributes="member: 1149"><p>FWIW, i think spell research should cost as much in materials as learning a new spell does normally, particularly for sorcerers who are self-taught.</p><p></p><p>The biggest restriction i would see IN PLAy is time. It takes longer to develop something new than it does to learn something already figured out.</p><p></p><p>Again, this doesn't really apply for sorcerers who are self-taught, but one simple mechanism is to allow you to learn "new spells" as replacements for your class spells but to delay the "finishing" of new spells until halfway thru the level.</p><p></p><p>So, my wizard or sorcerer (taught by others) can pick fireball and have it now or pick snowball and have it when we get halfway to the next level.</p><p></p><p>******************</p><p></p><p>As for "exactly what i want"...</p><p></p><p>"Exactly what i want" and "exactly what I will need" are two radically different things, and as long as that remains true, then balance is easily maintained. </p><p></p><p>To put it simply, as soon as you need to hole up with three refugees (turning your four man party to seven) to fulfill your current quest, that smaller moveable rope trick can suddenly turn into a head-slapping "Wow! i could have had a full sized rope trick!" moment.</p><p></p><p>YMMV and clearly does.</p><p></p><p>Enjoy your games.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 775096, member: 1149"] FWIW, i think spell research should cost as much in materials as learning a new spell does normally, particularly for sorcerers who are self-taught. The biggest restriction i would see IN PLAy is time. It takes longer to develop something new than it does to learn something already figured out. Again, this doesn't really apply for sorcerers who are self-taught, but one simple mechanism is to allow you to learn "new spells" as replacements for your class spells but to delay the "finishing" of new spells until halfway thru the level. So, my wizard or sorcerer (taught by others) can pick fireball and have it now or pick snowball and have it when we get halfway to the next level. ****************** As for "exactly what i want"... "Exactly what i want" and "exactly what I will need" are two radically different things, and as long as that remains true, then balance is easily maintained. To put it simply, as soon as you need to hole up with three refugees (turning your four man party to seven) to fulfill your current quest, that smaller moveable rope trick can suddenly turn into a head-slapping "Wow! i could have had a full sized rope trick!" moment. YMMV and clearly does. Enjoy your games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Does spell Reasearch Have Such a High Cost?
Top