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General Tabletop Discussion
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Why does STR affect Attack Bonus?
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<blockquote data-quote="argo" data-source="post: 2099405" data-attributes="member: 5752"><p>Yeah, bodybuilders are not good examples of "fighters", espically the ones of the "riped and pumped" variety. I hear tales of those guys actually decreasing their flexibility and range of movement because of excessive muscle mass. Anybody ever hear the old urban legend of the bodybuilder whose triceps were so tight that he could no longer reach around to wipe his own ***? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Now look at say a heavyweight boxer or somebody from the afore mentioned UFC or heck even a modern NFL linebacker. All of these guys weigh anywhere from 220-300lb or more and not a bit of it is fat. But they can all move, and fast, and assuming that their skill level is even with the skill level of their weaker/more dexterous opponent they will usually have the advantage. There is a reason why boxing and most other competitions are segregrated by weight catagory.</p><p></p><p>Anyway, getting back to game mechanics Str as the attack attribute makes perfect sense, reinforces the archtype of the strong warrior and is balanced against dexterity in the core rules. Though I will mention that alternate systems, such as the Conan RPG, have variants that make interchanging Str and Dex as melee attack stats fairly balanced.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 2099405, member: 5752"] Yeah, bodybuilders are not good examples of "fighters", espically the ones of the "riped and pumped" variety. I hear tales of those guys actually decreasing their flexibility and range of movement because of excessive muscle mass. Anybody ever hear the old urban legend of the bodybuilder whose triceps were so tight that he could no longer reach around to wipe his own ***? ;) Now look at say a heavyweight boxer or somebody from the afore mentioned UFC or heck even a modern NFL linebacker. All of these guys weigh anywhere from 220-300lb or more and not a bit of it is fat. But they can all move, and fast, and assuming that their skill level is even with the skill level of their weaker/more dexterous opponent they will usually have the advantage. There is a reason why boxing and most other competitions are segregrated by weight catagory. Anyway, getting back to game mechanics Str as the attack attribute makes perfect sense, reinforces the archtype of the strong warrior and is balanced against dexterity in the core rules. Though I will mention that alternate systems, such as the Conan RPG, have variants that make interchanging Str and Dex as melee attack stats fairly balanced. Later. [/QUOTE]
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