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General Tabletop Discussion
*Pathfinder & Starfinder
Why does STR affect Attack Bonus?
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<blockquote data-quote="Shin Okada" data-source="post: 2099644" data-attributes="member: 1956"><p>Your system may work. But I think current system is fine and I feel no need for the change. </p><p></p><p>As already said by many people, using strength for melee attack bonus is reasonable at least. Strong combatant can swing fast. And it is much harder to protect you from a stronger blow (I mean, parrying or blocking). And, when in need, there already be a rule to simulate "agile combatant using his speed" style (weapon finesse feat).</p><p></p><p>Also, I think using strength is better for this game.</p><p></p><p>Combats in D&D involves not only Human or near-human combatants, but various monsters of various size. 10 foots-giants or mountain-like Dragons with high strength should be formidable opponents. By using rule, those monsters will become much weaker.</p><p></p><p>And I emphases it again. It is not a good idea to make one ability score work both for attack and defense (at least for a main combat style in the game). In many games, designers made dexterity (or similarly named stat) too useful. And we see to many "maximized dexterity" characters in those games.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2099644, member: 1956"] Your system may work. But I think current system is fine and I feel no need for the change. As already said by many people, using strength for melee attack bonus is reasonable at least. Strong combatant can swing fast. And it is much harder to protect you from a stronger blow (I mean, parrying or blocking). And, when in need, there already be a rule to simulate "agile combatant using his speed" style (weapon finesse feat). Also, I think using strength is better for this game. Combats in D&D involves not only Human or near-human combatants, but various monsters of various size. 10 foots-giants or mountain-like Dragons with high strength should be formidable opponents. By using rule, those monsters will become much weaker. And I emphases it again. It is not a good idea to make one ability score work both for attack and defense (at least for a main combat style in the game). In many games, designers made dexterity (or similarly named stat) too useful. And we see to many "maximized dexterity" characters in those games. [/QUOTE]
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Why does STR affect Attack Bonus?
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