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General Tabletop Discussion
*Pathfinder & Starfinder
Why does STR affect Attack Bonus?
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<blockquote data-quote="Shin Okada" data-source="post: 2099861" data-attributes="member: 1956"><p>I am not a swordsman myself. But I strongly doubt if fencing or kendo could be good examples at all. Sword is just a small category amongst various weapons. It seems unlikely that the method used in swordplay can be equally usable for attacking with (or parrying/blocking) heavy weapons such as mace, club, flail or dragon's claw. Also, today's fencing and kendo are sports. Rules and environments are prepared so that skills and techniques are fully used. Many famous swordsman in history are suggesting that most of the arts are not that much useful in the chaos of real battle field.</p><p></p><p>I guess the true answer for "reality" is "both strength and dexterity may affect". But game mechanic wise, using strength is reasonable enough and simple. And seems better than using dexterity as default (or using two abilities as a basic rule).</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2099861, member: 1956"] I am not a swordsman myself. But I strongly doubt if fencing or kendo could be good examples at all. Sword is just a small category amongst various weapons. It seems unlikely that the method used in swordplay can be equally usable for attacking with (or parrying/blocking) heavy weapons such as mace, club, flail or dragon's claw. Also, today's fencing and kendo are sports. Rules and environments are prepared so that skills and techniques are fully used. Many famous swordsman in history are suggesting that most of the arts are not that much useful in the chaos of real battle field. I guess the true answer for "reality" is "both strength and dexterity may affect". But game mechanic wise, using strength is reasonable enough and simple. And seems better than using dexterity as default (or using two abilities as a basic rule). [/QUOTE]
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Why does STR affect Attack Bonus?
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