Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why Does The Term "Healbot" Ride Alone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7796128" data-attributes="member: 6775031"><p>The implication is that the healer could be replaced by a robot, since there's very little decision-making involved. The underlying math of a system may assume a character who just stands there and hands out healing every round, which isn't very interesting to play, but is nevertheless a requirement in order for the game to function as-intended. (I'm not saying that any particular game is guilty of this, but the implication is always there.)</p><p></p><p>There is some amount of truth to the perception, and I say this as someone who plays a healer whenever possible: Healers interact primarily with willing targets, who cooperate with their plans, while strikers and tanks primarily interact with enemies who have their own ideas about what they should do. The healer is much less adversarial of a role, in combat. I don't want to say that it's easy mode, because we do have our own challenges (mostly in regards to managing resources), but it's a different sort of thing; and it's not the sort of challenge that everyone really understands or appreciates.</p><p></p><p>Some games are worse about this than others, and there have been a number of attempts to address this. Most familiar to the majority of this forum, 4E attempted to hide healing away as a swift action, so you could still do something "interesting" with your major action even though you felt "obligated" to provide in-combat healing. World of Warcraft "solved" the problem of just spamming the <em>heal</em> spell by providing a number of random and trigger-able buffs and cost-reductions to each of your various spells, such that you had to pay constant attention and use the best healing spell for the situation at hand.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7796128, member: 6775031"] The implication is that the healer could be replaced by a robot, since there's very little decision-making involved. The underlying math of a system may assume a character who just stands there and hands out healing every round, which isn't very interesting to play, but is nevertheless a requirement in order for the game to function as-intended. (I'm not saying that any particular game is guilty of this, but the implication is always there.) There is some amount of truth to the perception, and I say this as someone who plays a healer whenever possible: Healers interact primarily with willing targets, who cooperate with their plans, while strikers and tanks primarily interact with enemies who have their own ideas about what they should do. The healer is much less adversarial of a role, in combat. I don't want to say that it's easy mode, because we do have our own challenges (mostly in regards to managing resources), but it's a different sort of thing; and it's not the sort of challenge that everyone really understands or appreciates. Some games are worse about this than others, and there have been a number of attempts to address this. Most familiar to the majority of this forum, 4E attempted to hide healing away as a swift action, so you could still do something "interesting" with your major action even though you felt "obligated" to provide in-combat healing. World of Warcraft "solved" the problem of just spamming the [I]heal[/I] spell by providing a number of random and trigger-able buffs and cost-reductions to each of your various spells, such that you had to pay constant attention and use the best healing spell for the situation at hand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Does The Term "Healbot" Ride Alone?
Top