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Why does Undead=Evil
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1744923" data-attributes="member: 15945"><p>None of the Inner planes can have alignments as they represent energies . While the Outer planes such as Baathor, Carceri etc are the created and manifested homeplanes of aligned beings of immense power, incarnations of raw power, mirroring their creators and rulers attitude and alignment. Hence they are evil (or good, lawful or chaotic depending upon their place in the sheme of things ).</p><p></p><p>As for positive energy making people explode...Lol, of course anything can become dangerous with overdosing, but where is the logical connection to positive energy being not benficial in general ?</p><p>While negative energy is universally dangerous and harmful even in small doses (to the lifeforms of the D20 universe that is - we can of course argue a hypothetical universe where everything is turned around, but what is the point ?), high doses and exposure to it commonly change you into a creature that is driven only by the nature of its negative energy charge, draining more and more "life" and proliferating, causing an ever increasing drain of the world if unchecked. Positive energy (or any of the other elemental energies at that ) doesn't. Negative energy is by its consuming, unchecked nature an unabashedly selfish force. It gives nothing, it takes everything. So what is there to it that is not malevolent ?</p><p></p><p>Negative energy is perhaps a necessary force, but only because it cannot be done without to balance the universe - game mechanics wise. But its not the natural cycle of things, but the focused, distilled force of entropy, which has no place in the normal course oftime passing. And decay, autumn and winter are part of a cycle of constant rejuvenation and _change_ not irretrievable consumption, and not destruction for its own ends. What decays gives life in the next cycle. Nothing indicates that negative energy gives anything back that it takes.</p><p></p><p></p><p>As for our society and its (lamentably hyped ) points of view - premature decay and destruction, outside the natural cycle of change and rebirth is definitely not "good", desirable or usually beneficial, regardless of how spoiled contemporary society might view and alledgedly worship youth and wellness. Ask anyone who has actually grown old and has to deal with the shortcomings of a frailer body, and while they cherish their lifes' experience and wealth of memories, they wouldn't mind doing without the fraility.</p><p> BTW, I was not talking rejuvenation in the sense of eternal life in the first place, but accelerated healing and mending of un-natural damages, vigour and stamina beyond mortal limits. mea culpa if I used a confusing terminology. </p><p>And there is no life-prolonging or extending magics in (core) D&D anymore these days that is not based on negative energy, so no foundation for your claim that positive energy does actually prolong life to be found there, disturbing the natural cycle. But, actually, that might make a nice seed for a non-standard campaign....</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1744923, member: 15945"] None of the Inner planes can have alignments as they represent energies . While the Outer planes such as Baathor, Carceri etc are the created and manifested homeplanes of aligned beings of immense power, incarnations of raw power, mirroring their creators and rulers attitude and alignment. Hence they are evil (or good, lawful or chaotic depending upon their place in the sheme of things ). As for positive energy making people explode...Lol, of course anything can become dangerous with overdosing, but where is the logical connection to positive energy being not benficial in general ? While negative energy is universally dangerous and harmful even in small doses (to the lifeforms of the D20 universe that is - we can of course argue a hypothetical universe where everything is turned around, but what is the point ?), high doses and exposure to it commonly change you into a creature that is driven only by the nature of its negative energy charge, draining more and more "life" and proliferating, causing an ever increasing drain of the world if unchecked. Positive energy (or any of the other elemental energies at that ) doesn't. Negative energy is by its consuming, unchecked nature an unabashedly selfish force. It gives nothing, it takes everything. So what is there to it that is not malevolent ? Negative energy is perhaps a necessary force, but only because it cannot be done without to balance the universe - game mechanics wise. But its not the natural cycle of things, but the focused, distilled force of entropy, which has no place in the normal course oftime passing. And decay, autumn and winter are part of a cycle of constant rejuvenation and _change_ not irretrievable consumption, and not destruction for its own ends. What decays gives life in the next cycle. Nothing indicates that negative energy gives anything back that it takes. As for our society and its (lamentably hyped ) points of view - premature decay and destruction, outside the natural cycle of change and rebirth is definitely not "good", desirable or usually beneficial, regardless of how spoiled contemporary society might view and alledgedly worship youth and wellness. Ask anyone who has actually grown old and has to deal with the shortcomings of a frailer body, and while they cherish their lifes' experience and wealth of memories, they wouldn't mind doing without the fraility. BTW, I was not talking rejuvenation in the sense of eternal life in the first place, but accelerated healing and mending of un-natural damages, vigour and stamina beyond mortal limits. mea culpa if I used a confusing terminology. And there is no life-prolonging or extending magics in (core) D&D anymore these days that is not based on negative energy, so no foundation for your claim that positive energy does actually prolong life to be found there, disturbing the natural cycle. But, actually, that might make a nice seed for a non-standard campaign.... [/QUOTE]
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