Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why does Undead=Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 1756172" data-attributes="member: 19675"><p>Re: Objects being evil & principle of contagion.</p><p></p><p>Contagion is all over the D&D magic system. That is how spells like Object Read and the aformentioned communicating with the dead spells work- you are magically sensing things that have happened to or around the object being magically read.</p><p></p><p>Re: Evil Planes- I'll grant you Ravenloft, but that plane is often described as having a will, and thus, in some sense, an intellect. I don't own the MoP, so I'll have to defer on that.</p><p></p><p>Raven- I do realize that many cultures ascribed motives to natural forces. This principle of animism, though, presupposes that these things are, in some sense, alive and intelligent. If it is alive and intelligent, then it has the capacity to make moral decisions, and thus the capacity to do evil or good. Ergo-this dosn't damage my argument in the least.</p><p></p><p>As for:</p><p></p><p></p><p>No. Anything can damage you, be it good, evil, or even non-aligned, in the right circumstances. The point of the fire/negative energy comparison is to illustrate that the capacity to do damage to someone is not a sufficient cause to call something evil. And there have been several people who have used a similar rationale along the path of this thread. However, by that logic, the entire arsenal of damaging spells and even weapons could be considered evil. But since they are obviously tools, we know this is not the case.</p><p></p><p>Also, as some have pointed out, there are negative energy spells that <strong>are not</strong> evil. If the mere use of negative energy isn't evil 100% of the time, then negative energy cannot be pure evil. Otherwise, by that interal logic, you could use pure evil to do good and pure good to do evil.</p><p></p><p>So, if negative energy isn't evil because it does damage, and it obviously isn't considered evil to use it for some spells and it is for others, and it is possible to have dealings with the dead without it being evil...there has to be another rationale behind making undead evil. What is left is the "Undead = Evil" as a simple game design tool, and even THAT has been shown not to be universal within WOTC's own products.</p><p></p><p>I mean, they may say that the Eberron Deathless are not undead because undeath is a mockery of life, but the Deathless aren't, but it walks like a duck and quacks like a duck, its a duck. Description aside, the Deathless are good-aligned undead!</p><p>====</p><p></p><p>Primitive Screwhead, I'm arguing from RW religious theory, mythology, legends, and fiction, just like everyone else. After all, those are the sources for the game in the first place.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1756172, member: 19675"] Re: Objects being evil & principle of contagion. Contagion is all over the D&D magic system. That is how spells like Object Read and the aformentioned communicating with the dead spells work- you are magically sensing things that have happened to or around the object being magically read. Re: Evil Planes- I'll grant you Ravenloft, but that plane is often described as having a will, and thus, in some sense, an intellect. I don't own the MoP, so I'll have to defer on that. Raven- I do realize that many cultures ascribed motives to natural forces. This principle of animism, though, presupposes that these things are, in some sense, alive and intelligent. If it is alive and intelligent, then it has the capacity to make moral decisions, and thus the capacity to do evil or good. Ergo-this dosn't damage my argument in the least. As for: No. Anything can damage you, be it good, evil, or even non-aligned, in the right circumstances. The point of the fire/negative energy comparison is to illustrate that the capacity to do damage to someone is not a sufficient cause to call something evil. And there have been several people who have used a similar rationale along the path of this thread. However, by that logic, the entire arsenal of damaging spells and even weapons could be considered evil. But since they are obviously tools, we know this is not the case. Also, as some have pointed out, there are negative energy spells that [B]are not[/B] evil. If the mere use of negative energy isn't evil 100% of the time, then negative energy cannot be pure evil. Otherwise, by that interal logic, you could use pure evil to do good and pure good to do evil. So, if negative energy isn't evil because it does damage, and it obviously isn't considered evil to use it for some spells and it is for others, and it is possible to have dealings with the dead without it being evil...there has to be another rationale behind making undead evil. What is left is the "Undead = Evil" as a simple game design tool, and even THAT has been shown not to be universal within WOTC's own products. I mean, they may say that the Eberron Deathless are not undead because undeath is a mockery of life, but the Deathless aren't, but it walks like a duck and quacks like a duck, its a duck. Description aside, the Deathless are good-aligned undead! ==== Primitive Screwhead, I'm arguing from RW religious theory, mythology, legends, and fiction, just like everyone else. After all, those are the sources for the game in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why does Undead=Evil
Top